Hey guys, how do you "kn0w" anything?dhanielst wrote:hey guys any one here kn0w how to use name activator in jjcp?
I realize this is pretty old, but since it's unanswered, this is what I would do:jeromeblades wrote:help i cant enable the single player of moo moo 3.19 generation. when i search the word singleplayer its not the same scenario for this problem can someone help me? here's the result
endloop
set bj_isSinglePlayer=false
set DK=0
set dK=0
loop
exitwhen dK>=$C
if(GetPlayerController(Player(dK))==MAP_CONTROL_USER and GetPlayerSlotState(Player(dK))==PLAYER_SLOT_STATE_PLAYING)then
set DK=DK+1
endif
set dK=dK+1
endloop
set bj_isSinglePlayer=(DK==1)
set bj_rescueSound=CreateSoundFromLabel("Rescue",false,false,false,$2710,$2710)
set bj_questDiscoveredSound=CreateSoundFromLabel("QuestNew",false,false,false,$2710,$2710)
set bj_questUpdatedSound=CreateSoundFromLabel("QuestUpdate",false,false,false,$2710,$2710)
set bj_questCompletedSound=CreateSoundFromLabel("QuestCompleted",false,false,false,$2710,$2710)
set bj_questFailedSound=CreateSoundFromLabel("QuestFailed",false,false,false,$2710,$2710)
set bj_questHintSound=CreateSoundFromLabel("Hint",false,false,false,$2710,$2710)
set bj_questSecretSound=CreateSoundFromLabel("SecretFound",false,false,false,$2710,$2710)
set bj_questItemAcquiredSound=CreateSoundFromLabel("ItemReward",false,false,false,$2710,$2710)
set bj_questWarningSound=CreateSoundFromLabel("Warning",false,false,false,$2710,$2710)
set bj_victoryDialogSound=CreateSoundFromLabel("QuestCompleted",false,false,false,$2710,$2710)
set bj_defeatDialogSound=CreateSoundFromLabel("QuestFailed",false,false,false,$2710,$2710)
call DelayedSuspendDecayCreate()
set v=VersionGet()
if(v==VERSION_REIGN_OF_CHAOS)then
set bj_MELEE_MAX_TWINKED_HEROES=bj_MELEE_MAX_TWINKED_HEROES_V0
else
set bj_MELEE_MAX_TWINKED_HEROES=bj_MELEE_MAX_TWINKED_HEROES_V1
endif
Code: Select all
if(GetPlayerController(Player(dK))==MAP_CONTROL_USER and GetPlayerSlotState(Player(dK))==PLAYER_SLOT_STATE_PLAYING)then
set DK=DK+1