[FukKi CP] - Rate Editor Final

Cheatpacks and learning how to use them, as well as other guides for manipulating maps.

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Dekar
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Re: [FukKi CP] - Rate Editor Final (Build 4)

Post by Dekar »

haxorico wrote: But as Sheldon Cooper said: If you disamble your body and re-create it at a different location, you didn't teleport yourself.
You killed yourself and made a clone on the other end. - The Big Bang Theory - http://www.youtube.com/watch?v=9eTUz61LNjo
It's more than a clone since it would be identical, not just my DNA. I mean the cells would all be the same, it would have the same memories and so on. I think I would do it, though if I could I would rather keep both versions!
Don't pm me with Warcraft questions, this is a forum so just make a post!
In the world of thinking we are all immigrants. -Robert Nozick
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Fukki
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Re: [FukKi CP] - Rate Editor Final (Build 7)

Post by Fukki »

Update to Build 7: Fix error from new system Build 6
- Fix damage type action
- Fix Return Damage bug when you enable Attack, Skill, Steal trigger
- Fix Gold Rate bug when you enable No Use Gold
- Fix Lumber Rate bug when you enable No Use Lumber
- Fix leaking trigger from damage trigger
- Fix CP system can't use some maps

Build 8:
- Fix little bug from Build 6
- Fix can't exit share option from build 7
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darkdread
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Re: [FukKi CP] - Rate Editor Final (Build 8)

Post by darkdread »

Useless ifs. Like
if fb2b and fbact[fi2i+770]then
call SetUnitManaPercentBJ(fu2u,100)
elseif fbact[fi2i+770]then
call SetUnitManaPercentBJ(fu2u,100)
endif
Why not
if fb2b or fbact[fi2i+770]then
call SetUnitManaPercentBJ(fu2u,100)
endif
Rather than !=, you could use not. It's faster.
Quite complicating at first but after awhile it's easy.
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Fukki
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Re: [FukKi CP] - Rate Editor Final (Build 8)

Post by Fukki »

darkdread wrote:Useless ifs. Like
if fb2b and fbact[fi2i+770]then
call SetUnitManaPercentBJ(fu2u,100)
elseif fbact[fi2i+770]then
call SetUnitManaPercentBJ(fu2u,100)
endif
Why not
if fb2b or fbact[fi2i+770]then
call SetUnitManaPercentBJ(fu2u,100)
endif
Rather than !=, you could use not. It's faster.
Quite complicating at first but after awhile it's easy.
it leak to use it when you use skill or use press H
fbact[fi2i+770] check your option setting from CP not check unit state
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vikingds
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Re: [FukKi CP] - Rate Editor Final (Build 8)

Post by vikingds »

I need help i have version 1.26a and its not work i do the name activator... i tested the arrow activator but that not work please help me thanks you

The map is http://www.mapgnome.org/map-info/272174
Last edited by vikingds on August 29th, 2012, 2:54 pm, edited 1 time in total.
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Fukki
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Re: [FukKi CP] - Rate Editor Final (Build 8)

Post by Fukki »

vikingds wrote:I need help i have version 1.26a and its not work i do the name activator... i tested the arrow activator but that not work please help me thanks you
can you post your cheat map?
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MatronixxD
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Re: [FukKi CP] - Rate Editor Final (Build 8)

Post by MatronixxD »

Hey Fukki Could add Auras
-Critical Aura
-View Invisible Units
- and More
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Fukki
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Re: [FukKi CP] - Rate Editor Final (Build 9)

Post by Fukki »

now update to Build 9
read features in first page
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Bartimaeus
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Re: [FukKi CP] - Rate Editor Final (Build 9)

Post by Bartimaeus »

Gratz. Added the additional features to your entry in the "Cheat Packs Available" topic.
owner123
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Re: [FukKi CP] - Rate Editor Final (Build 9)

Post by owner123 »

Interface looks awesome, well done.