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Re: [NZCP+CC] Aspect of Doom v3.20p1 **UPDATED 31/07/2026**

Posted: July 31st, 2026, 6:57 pm
by DreadLordXXX
Great, thank you.

Re: [NZCP+CC] Aspect of Doom v3.20p1 **UPDATED 31/07/2026**

Posted: August 1st, 2026, 11:39 am
by DreadLordXXX
O yeah bro. If its not too much to ask, can u add quality of life commands. Nothing ultra complex.

See, u can use that setchal command to set ur challenge level. Can u make same command for dungeons and doom raid?

It should just add completion of dungeons and doom. Can be one command for all or command that lets specify u which dungeon and which doom raid, what ever is easy to do.

Thank you in advance.

Re: [NZCP+CC] Aspect of Doom v3.20p1 **UPDATED 31/07/2026**

Posted: August 1st, 2026, 11:55 am
by MrEw0k
DreadLordXXX wrote: August 1st, 2026, 11:39 am O yeah bro. If its not too much to ask, can u add quality of life commands. Nothing ultra complex.

See, u can use that setchal command to set ur challenge level. Can u make same command for dungeons and doom raid?

It should just add completion of dungeons and doom. Can be one command for all or command that lets specify u which dungeon and which doom raid, what ever is easy to do.

Thank you in advance.
I need a bit more info about how dungeons and doom raid work then. Like is it actually something that saves/loads, and what different dungeons etc.

But I can look into it for the next big update

Re: [NZCP+CC] Aspect of Doom v3.20p1 **UPDATED 31/07/2026**

Posted: August 1st, 2026, 2:13 pm
by DreadLordXXX
It has talent points tied to it. Thats done only once and it saves with rest. Rest of it is just repeated grind for loot. diff dungs can be seen in the game itself, so u probably should fire a map once and check in game just to get good idea. they are in stats menu above portrait of character. when u however the mouse over something in there, it will tell u full name. and if its any color than green, its not completed. doom raids works the same. It pretty much works like challs, just with talent points.

Re: [NZCP+CC] Aspect of Doom v3.20p1 **UPDATED 31/07/2026**

Posted: August 1st, 2026, 3:35 pm
by MrEw0k
DreadLordXXX wrote: August 1st, 2026, 2:13 pm It has talent points tied to it. Thats done only once and it saves with rest. Rest of it is just repeated grind for loot. diff dungs can be seen in the game itself, so u probably should fire a map once and check in game just to get good idea. they are in stats menu above portrait of character. when u however the mouse over something in there, it will tell u full name. and if its any color than green, its not completed. doom raids works the same. It pretty much works like challs, just with talent points.
And this is not added by -completebonus?

Re: [NZCP+CC] Aspect of Doom v3.20p1 **UPDATED 31/07/2026**

Posted: August 2nd, 2026, 6:49 am
by DreadLordXXX
It is. The problem is, it literally clears everything. That includes content thats not officially unlocked yet. So if anybody were to use that, when other people inspect (yes there is option for others to check on your character gear, progression, etc) it would be obvious its cheated character. So that would be an issue.

Re: [NZCP+CC] Aspect of Doom v3.20p1 **UPDATED 31/07/2026**

Posted: September 9th, 2026, 2:02 pm
by Zergmax13
any news about update?

Re: [NZCP+CC] Aspect of Doom v3.20p1 **UPDATED 31/07/2026**

Posted: September 9th, 2026, 8:19 pm
by MrEw0k
Zergmax13 wrote: September 9th, 2026, 2:02 pm any news about update?
I heard it's a pretty good update. So I updated this thread too.

Re: [NZCP+CC] Aspect of Doom v3.39p1 **UPDATED 09/09/2026**

Posted: September 19th, 2026, 6:07 pm
by Hellsing1
It would be cool to be able to use all the skins in this version of the map. You could see what the character looks like with any locked skin. Right now, almost all the skins are locked.