[jj's CP] Dark Invasion II 2.11

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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itsonlyaname
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Joined: February 13th, 2008, 5:30 pm

Re: [jj's CP] Dark Invasion II 2.11

Post by itsonlyaname »

Copying the unit should be possible since you can select it, but once you -copy it it will just be "a unit", not a worker and no skills to do anything. (so it would be totaly useless)
lolisrcute
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Joined: October 19th, 2008, 8:06 pm

Re: [jj's CP] Dark Invasion II 2.11

Post by lolisrcute »

aw i see... mmm maybe you can like clone the leveling code? like when unit = level x or level 15 gives 2 of those worker-type unit? ><
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itsonlyaname
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Re: [jj's CP] Dark Invasion II 2.11

Post by itsonlyaname »

That should be possible, but you wouldn't be able to load a character with more 'spell talents' (forgot how it's called) in the official map, the save code would be corrupt.
lolisrcute
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Joined: October 19th, 2008, 8:06 pm

Re: [jj's CP] Dark Invasion II 2.11

Post by lolisrcute »

mmm you can save with unspent "spell talents" maybe you could try saving with more than the normal unspent "spell talents" instead? since using those would most likely make the code different but saving unspent is just maybe playing about varibles in the save code? trial and error >.<