Automatic GameplayConstants hacker.

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Kyoshiro
Forum Staff
Posts: 762
Joined: October 27th, 2009, 12:18 pm
Location: Australia, GMT+8

Re: Automatic GameplayConstants hacker.

Post by Kyoshiro »

... this isnt a collider next post to do with colliding or anything of the sort will be warned.
If you have any questions drop in by chat sometime, chances are there'll be someone who can help you that's afking there, so the next best thing is to click the link on UndeadxAssassin's Sig and ask your question there.
ryuji296
Member
Posts: 62
Joined: April 1st, 2009, 8:40 am

Re: Automatic GameplayConstants hacker.

Post by ryuji296 »

I guess this hack works but without the edited constants. Maybe i'll try sometime later. Waiting for others to test this too. I always DC as a result.
owner123
Super Moderator
Posts: 1943
Joined: February 3rd, 2009, 11:28 pm
Been thanked: 1 time

Re: Automatic GameplayConstants hacker.

Post by owner123 »

My gosh - What's so hard to understand?
1) Run the program
2) Name it something different than the original
3) Place it in some other folder (Optional)
4) Run the map.
5) Don't join someone else's map and disconnect automatically

If you think it doesn't work, try running this map in wc3 (Attached).
This does collide maps - but you shouldn't use it to collide maps. Its purpose is NOT to collide maps. It's to edit maps that are hard to hack and still get the advantage and a good save code. (Like rpgs)
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Liaw
Junior Member
Posts: 26
Joined: December 25th, 2010, 6:19 pm

Re: Automatic GameplayConstants hacker.

Post by Liaw »

Well so basically you host the map and not joining other people's for the cheat to work properly huh?
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owner123
Super Moderator
Posts: 1943
Joined: February 3rd, 2009, 11:28 pm
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Re: Automatic GameplayConstants hacker.

Post by owner123 »

...Yes.