Collided map DotA 6.59d -super imbalance stuff-

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

Moderator: Cheaters

READ the first post. Do you really need a collided DotA map on future version?

Poll ended at May 1st, 2009, 1:17 am

Yes, I love it.
283
84%
No, I don't need it.
24
7%
Who cares? Give me Shadowfrench Maphack.
16
5%
What is a collided map? Is it delicious?
15
4%
 
Total votes: 338

Czarcastic
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Joined: April 10th, 2009, 11:24 pm

Re: Do you need a collided DotA map? Come take a POLL

Post by Czarcastic »

I have a collided map which enables some heroes to maximize their ulti like Juggernaut,

level 1 omni = 8 hits
level 2 omni = 10 hits
level 3 omni = 13 hits

disregard your aspd = imbaness..
initialD
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Joined: June 8th, 2007, 5:08 am
Title: Angry Bird

Re: Do you need a collided DotA map? Come take a POLL

Post by initialD »

so?
That's imbalance?
I have a map that gives any hero pemanent magic immunity, 70000 gold, permanent attack damage bonus up to 100, permanent attack speed up to 90% and permanent invisibility, etc....
That's imbalance.
8)
So when you talked about your map made in China. You would have better to keep it to yourself only.
Czarcastic
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Posts: 4
Joined: April 10th, 2009, 11:24 pm

Re: Do you need a collided DotA map? Come take a POLL

Post by Czarcastic »

Well let me guess, yours isn't collided and just a plain map with cheat packs on it which required download. :P

So that won't work in Garena since people are too lazy to DL, hell yeah. :P
initialD
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Joined: June 8th, 2007, 5:08 am
Title: Angry Bird

Re: Do you need a collided DotA map? Come take a POLL

Post by initialD »

then why is yours is the collided map and then mine is not the collided map?
why one can edit yurnero omnislahing hit but another guys can't edit something else?
logics?
Czarcastic
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Joined: April 10th, 2009, 11:24 pm

Re: Do you need a collided DotA map? Come take a POLL

Post by Czarcastic »

Of course you can't :P
initialD
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Posts: 1713
Joined: June 8th, 2007, 5:08 am
Title: Angry Bird

Re: Do you need a collided DotA map? Come take a POLL

Post by initialD »

you know, if this is a serious debate you have already lost.
Because you can't just give a fact and then no any other reasonable explanations.
If you want proof you can tell me your GG garena ID and I will show you some really imbalance stuff.
hm.. like yurnero....70000 hits instead of just 8-9 hits?
and void, ultimate that last 1 minute? haha
mine is JudyLearnDota. Get me fast if you wanna play. I probably will get banned soon because I've done too much imbalance stuff to screw people up recently.

what ever.
have fun with your map.
Don't put it on public that's all. Is it from some China's website?
lonelytb
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Posts: 9
Joined: January 22nd, 2009, 5:31 am

Re: Do you need a collided DotA map? Come take a POLL

Post by lonelytb »

In China, CacheModify goes public now,
about 30 IMBA skills in the collided map,
you can see IMBA skills like Jugg's ultra, Luna's ultra, Lich's ultra, Doom's Devour and so on.

In my private map, i add some commands to control these IMBA skills.

For example, you can control Doom's Devour, get 10 ~ 1000000 golds.

And another interesting thing is that, you can control who can use these IMBA skills
no mater if they use the collided map, no mater if they are your ally or your enemy.
You can control Enemy's Doom, when he uses Devour skill, he loses gold,
and some attack skills, when your enemy use them to hit you, you do not lose HP, but get HP.

Sorry for my poor English.
initialD
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Joined: June 8th, 2007, 5:08 am
Title: Angry Bird

Re: Do you need a collided DotA map? Come take a POLL

Post by initialD »

Yeah we didn't get it on public because we don't want to leak too much informations.

Somehow I have just received a PM from Dekar. He said he didn't actually care. (It's leaking anyway?)

So that's why now you all can get this super imbalance cheats on dota 6.59d.
It's on the first post. Have fun with it.

Ah, English version. Not something from China. I made it myself.

(uploading it now...slow connections....:(

done uploading
rnbby
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Posts: 98
Joined: December 4th, 2007, 10:24 am

Re: Collided map DotA 6.59d -super imbalance stuff-

Post by rnbby »

you pinoys can ask from me.

It's just that I don't want to release these maps to someone I'm playing against with. :D

So we could evade collision hahaha!
auto-collider for wc3 1.22-- @ http://iliganshack.blogspot.com
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z2guardian
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Location: s tabi2x lng

Re: Collided map DotA 6.59d -super imbalance stuff-

Post by z2guardian »

i prefer 2 use shadowfrench and d3scene..... :D