Collided map DotA 6.59d -super imbalance stuff-
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Re: Collided map DotA 6.59d -super imbalance stuff-
I think no one wins/loses... it's a draw.. plus when it happens in a ladder game, the game is not recorded...
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Re: Collided map DotA 6.59d -super imbalance stuff-
you think so? I think the host team loses. But yet too lazy to test it.
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Re: Collided map DotA 6.59d -super imbalance stuff-
Why do you want a kick command?You can use custom kick instead of that.And beside those 4 command is really cool.I think you dont need any other kick function cause you can kill anyone, right?initialD wrote:you can decide to believe me if you want to.
that's not possible.
I am now working on a kick command. I still don't have much time yet though. If anyone has it please PM me. I am willing to exchange a kick command with one of the cheats in my map. (-mygold, -teamgold, -armor, -kill, those are commands that work on all heroes.)
Sorry for other players, I am not releasing it because there have enough problems with map collisions right now. And Icefrog is having a lot of problems with his forums and stuffs. I don't want to create more troubles for him or , me. right now.
edit: what happened on garena ladder game if everyones on the game get a fatal error? Who wins who loses? Can anyone here answer me that? Because I can definitely do that on a collided map...
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Re: Collided map DotA 6.59d -super imbalance stuff-
Dont know how will win who will loose. But i think host's team will loose.initialD wrote:what happened on garena ladder game if everyones on the game get a fatal error? Who wins who loses? Can anyone here answer me that? Because I can definitely do that on a collided map...
This crash can be done by putting a wrong and long unit id in cache and all players will be crash.
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Re: Collided map DotA 6.59d -super imbalance stuff-
I may kill the forzen throne. But if the host kick me before I do so, I will lose.DieSoon wrote: Why do you want a kick command?You can use custom kick instead of that.And beside those 4 command is really cool.I think you dont need any other kick function cause you can kill anyone, right?
And there are many retards who doesn't really want to play a game. They will just come up with 99999999 strength and spoil the game. A kick command is in need. It's much more usefull then a kill command in many situations.
But I think it's not possible so far. Cache modifications can't do that on dota map, so far. whatever.
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Re: Collided map DotA 6.59d -super imbalance stuff-
the host's side will lose??? nope, dont think so...either its a draw or the host's side will win... and plus why will u nid to crash the game??? you can use customkick, or a tcpviewer to disconnect them.. or just play with your connection....superkhung wrote:Dont know how will win who will loose. But i think host's team will loose.initialD wrote:what happened on garena ladder game if everyones on the game get a fatal error? Who wins who loses? Can anyone here answer me that? Because I can definitely do that on a collided map...
This crash can be done by putting a wrong and long unit id in cache and all players will be crash.
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Re: Collided map DotA 6.59d -super imbalance stuff-
if you're the host. just dont hit the button yet until everyone gets disconnected. you'll get a ladder win for that. i've tried it so many times.ilurose_18 wrote:the host's side will lose??? nope, dont think so...either its a draw or the host's side will win... and plus why will u nid to crash the game??? you can use customkick, or a tcpviewer to disconnect them.. or just play with your connection....superkhung wrote:Dont know how will win who will loose. But i think host's team will loose.initialD wrote:what happened on garena ladder game if everyones on the game get a fatal error? Who wins who loses? Can anyone here answer me that? Because I can definitely do that on a collided map...
This crash can be done by putting a wrong and long unit id in cache and all players will be crash.
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- Tyrannical Drama Queen
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Re: Collided map DotA 6.59d -super imbalance stuff-
Has anyone tried dropping their game in a B.Net Ladder game, and then using hacks? Or colliding the ladder maps?
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