JJCP 1.24b - e

Cheatpacks and learning how to use them, as well as other guides for manipulating maps.

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jovan
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Joined: September 4th, 2010, 5:50 pm

Re: JJCP 1.24b - e

Post by jovan »

what are the commands?
please help!!!! commands such as "gold ###","lvl ##" wont work
thanks..please rply i knew this works because all of you are giving good comments
thank again....
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imixitup
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Joined: February 26th, 2010, 4:33 am

Re: JJCP 1.24b - e

Post by imixitup »

you need to type a -
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jovan
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Re: JJCP 1.24b - e

Post by jovan »

i am not editing map instead i just download immediately maps that are uploaded in this site(Warcraft 3/Fulfilled requests/Dota 6.68c-Official thread). Can you tell me what are the activator codes for the following map?
1. Dota 6.68c (With FatherSpace's version of JJ's CP: )
2. Dota 6.68c (With FatherSpace's version of Fai's CP and InitialD's version of SG_Guy's Menu CP:
Thank you so much.....
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haxorico
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Re: JJCP 1.24b - e

Post by haxorico »

if you want the activator for a certain posted map.. ask it on the thread.
Image
Spoiler:
(02:24:09)

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ChatBot: FatherSpace logs into the Chat.
(02:24:28) Lanaya: Gtfo ken.
(02:24:33) ChatBot: FatherSpace logs out of the Chat.
(02:24:40) Lanaya: Thought so. bitch.
(02:24:44) ChatBot: FatherSpace logs into the Chat.
(02:24:48) FatherSpace: Can I come back yet?
(02:24:51) Lanaya: What'd i say earlier.
(02:24:51) Lanaya: No.
(02:24:58) FatherSpace: Let's try this...
(02:25:01) ChatBot: Lanaya has been logged out (Kicked).

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(14:33:51) 2Pac: Do you know what'S so funny?
(14:34:01) Lanaya: No, please show me.
(14:34:07) 2Pac: This.
(14:34:09) ChatBot: Lanaya has been logged out (Kicked).
(14:34:10) 2Pac: 

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(14:35:59) haxorico: No one will belive me if I say "I got this song from 2pac on MSN" lolz ^^
(14:36:02) Lanaya: lolz.
(14:36:16) 2Pac: I AIN'T DEAD FFS.
(14:36:26) 2Pac: I'm a living legend, y'now.
(14:37:17) haxorico: why is 2Pac a legend?
(14:37:28) Lanaya: He's the worse rapper evar.

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(15:42:51) Lanaya: can i suck , . . .

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(13:55:21) ChatBot: 2Pac rolls 1d100 and gets 1.
(13:55:21) ChatBot: haxorico rolls 1d2 and gets 2.
(13:55:27) haxorico: owned?

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GeorgeMots: xplain what happens in SP. Why cant you save?
dast.-:i need play with 2 players

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(21:53:08) (673237): plzplzplz, im sorry about before.
(21:53:26) FatherSpace: I'm sorry you were born.
(21:53:31) ChatBot: (673237) has been logged out (Kicked).

Code: Select all

(10:08:02) Bartimaeus: you do know run I youtube channel for my favorite music, right?
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DongChengWei
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Re: JJCP 1.24b - e

Post by DongChengWei »

Heroes spawned by using -spawn can't use skills. Any solutions?
Image
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UndeadxAssassin
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Re: JJCP 1.24b - e

Post by UndeadxAssassin »

They should be able to...Well, you could always use the -add command. Just extract the ability RAWCodes and do the same thing you did to spawn the hero.
(20:53:52) Bartimaeus: Thank you, Jen.
(20:53:56) Bartimaeus: Truly, you are wise.
(23:44:12) Bartimaeus: I was in pubic school until middle school...
Learn how to extract and read RAW Codes here!

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easycrash
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Re: JJCP 1.24b - e

Post by easycrash »

I'm trying to edit HLWRoCv5.3b.w3m, I've added the cheatpack and it enables and the codes work.

After I enable it, the ingame commands -str/int/agi max (100 gold - 1 str, etc) no longer works. The command uses all your gold to get the most stats you can. With the CP enabled, it just makes the stat 0.

What can I do to fix that?
Slickslime
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Re: JJCP 1.24b - e

Post by Slickslime »

Well you could change the command for -str (in the cp)to something like -Strength so that the two commands dont intercept each other.
easycrash
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Re: JJCP 1.24b - e

Post by easycrash »

Ok, I tried that. The in-game commands now work, but after changing these lines these CP commands don't work, is there other lines you have to change or do I have to change something other than that?

Code: Select all

call DisplayTimedTextToPlayer(p2p,0,0,10,"-int # - Adds # intelligence to selected hero")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-agi # - Adds # agility to selected hero")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-str # - Adds # strength to selected hero")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-lvl # - Sets # level to selected hero")
to

Code: Select all

call DisplayTimedTextToPlayer(p2p,0,0,10,"-inte # - Adds # intelligence to selected hero")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-agil # - Adds # agility to selected hero")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-stre # - Adds # strength to selected hero")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-lvl2 # - Sets # level to selected hero")
and

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if SubString(s2s,0,4)=="-int"then
call SetHeroInt(u2u,i2i,true)
elseif SubString(s2s,0,4)=="-agi"then
call SetHeroAgi(u2u,i2i,true)
elseif SubString(s2s,0,4)=="-str"then
call SetHeroStr(u2u,i2i,true)
elseif SubString(s2s,0,4)=="-lvl"then
call SetHeroLevel(u2u,i2i,false)
to

Code: Select all

if SubString(s2s,0,4)=="-inte"then
call SetHeroInt(u2u,i2i,true)
elseif SubString(s2s,0,4)=="-agil"then
call SetHeroAgi(u2u,i2i,true)
elseif SubString(s2s,0,4)=="-stre"then
call SetHeroStr(u2u,i2i,true)
elseif SubString(s2s,0,4)=="-lvl2"then
call SetHeroLevel(u2u,i2i,false)
Last edited by easycrash on October 22nd, 2010, 3:32 pm, edited 1 time in total.
diabloste
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Re: JJCP 1.24b - e

Post by diabloste »

imo, you wouldn't have to change the first bit, the;

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call DisplayTimedTextToPlayer(p2p,0,0,10,"-int # - Adds # intelligence to selected hero")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-agi # - Adds # agility to selected hero")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-str # - Adds # strength to selected hero")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-lvl # - Sets # level to selected hero") 
Because as I recall it, it's in the -list command, so changing that will only change what you see when you type -list...