JJCP 1.24b - e
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Re: JJCP 1.24b - e
what are the commands?
please help!!!! commands such as "gold ###","lvl ##" wont work
thanks..please rply i knew this works because all of you are giving good comments
thank again....
please help!!!! commands such as "gold ###","lvl ##" wont work
thanks..please rply i knew this works because all of you are giving good comments
thank again....
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Re: JJCP 1.24b - e
i am not editing map instead i just download immediately maps that are uploaded in this site(Warcraft 3/Fulfilled requests/Dota 6.68c-Official thread). Can you tell me what are the activator codes for the following map?
1. Dota 6.68c (With FatherSpace's version of JJ's CP: )
2. Dota 6.68c (With FatherSpace's version of Fai's CP and InitialD's version of SG_Guy's Menu CP:
Thank you so much.....
1. Dota 6.68c (With FatherSpace's version of JJ's CP: )
2. Dota 6.68c (With FatherSpace's version of Fai's CP and InitialD's version of SG_Guy's Menu CP:
Thank you so much.....
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Re: JJCP 1.24b - e
They should be able to...Well, you could always use the -add command. Just extract the ability RAWCodes and do the same thing you did to spawn the hero.
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Re: JJCP 1.24b - e
I'm trying to edit HLWRoCv5.3b.w3m, I've added the cheatpack and it enables and the codes work.
After I enable it, the ingame commands -str/int/agi max (100 gold - 1 str, etc) no longer works. The command uses all your gold to get the most stats you can. With the CP enabled, it just makes the stat 0.
What can I do to fix that?
After I enable it, the ingame commands -str/int/agi max (100 gold - 1 str, etc) no longer works. The command uses all your gold to get the most stats you can. With the CP enabled, it just makes the stat 0.
What can I do to fix that?
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Re: JJCP 1.24b - e
Well you could change the command for -str (in the cp)to something like -Strength so that the two commands dont intercept each other.
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Re: JJCP 1.24b - e
Ok, I tried that. The in-game commands now work, but after changing these lines these CP commands don't work, is there other lines you have to change or do I have to change something other than that?
to
and
to
Code: Select all
call DisplayTimedTextToPlayer(p2p,0,0,10,"-int # - Adds # intelligence to selected hero")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-agi # - Adds # agility to selected hero")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-str # - Adds # strength to selected hero")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-lvl # - Sets # level to selected hero")
Code: Select all
call DisplayTimedTextToPlayer(p2p,0,0,10,"-inte # - Adds # intelligence to selected hero")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-agil # - Adds # agility to selected hero")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-stre # - Adds # strength to selected hero")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-lvl2 # - Sets # level to selected hero")
Code: Select all
if SubString(s2s,0,4)=="-int"then
call SetHeroInt(u2u,i2i,true)
elseif SubString(s2s,0,4)=="-agi"then
call SetHeroAgi(u2u,i2i,true)
elseif SubString(s2s,0,4)=="-str"then
call SetHeroStr(u2u,i2i,true)
elseif SubString(s2s,0,4)=="-lvl"then
call SetHeroLevel(u2u,i2i,false)
Code: Select all
if SubString(s2s,0,4)=="-inte"then
call SetHeroInt(u2u,i2i,true)
elseif SubString(s2s,0,4)=="-agil"then
call SetHeroAgi(u2u,i2i,true)
elseif SubString(s2s,0,4)=="-stre"then
call SetHeroStr(u2u,i2i,true)
elseif SubString(s2s,0,4)=="-lvl2"then
call SetHeroLevel(u2u,i2i,false)
Last edited by easycrash on October 22nd, 2010, 3:32 pm, edited 1 time in total.
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Re: JJCP 1.24b - e
imo, you wouldn't have to change the first bit, the;
Because as I recall it, it's in the -list command, so changing that will only change what you see when you type -list...
Code: Select all
call DisplayTimedTextToPlayer(p2p,0,0,10,"-int # - Adds # intelligence to selected hero")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-agi # - Adds # agility to selected hero")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-str # - Adds # strength to selected hero")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-lvl # - Sets # level to selected hero")