Lol, if i knew how to do it, i would already be doing it right now xD
Thanks anyway. LOL.
Collided map DotA 6.59d -super imbalance stuff-
Moderator: Cheaters
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Re: Collided map DotA 6.59d -super imbalance stuff-
Maybe you could do it for 6.59d since 6.60 is still long way to be released.initialD wrote:Just discover that actually you can destroy any buildings or kill any units you wish to. With this cheat, same as -kill command in a cheat pack I don't think we really need to modify any skills anymore.
what the fun.
Just an opinion from a trash talker.
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Re: Collided map DotA 6.59d -super imbalance stuff-
I luv themmmm .. thanks ............!!!!!!!!!!!!!!!!!!!
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Re: Collided map DotA 6.59d -super imbalance stuff-
initialD hey... im new here...
i wans to noe why it doesnt activate??how to activate the hack??
lets say i choosed juggernaut
i type -yurnero< >< > .. but nothing came out
.. n when i type -yurnero 4..is nothing
how to activate tis hack pls?? i new sorry.. thx
i wans to noe why it doesnt activate??how to activate the hack??
lets say i choosed juggernaut
i type -yurnero< >< > .. but nothing came out
.. n when i type -yurnero 4..is nothing
how to activate tis hack pls?? i new sorry.. thx
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Re: Collided map DotA 6.59d -super imbalance stuff-
if you get it done please send it to me. Would you?testing321123 wrote:Lol, if i knew how to do it, i would already be doing it right now xD
Thanks anyway. LOL.
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Re: Collided map DotA 6.59d -super imbalance stuff-
hmm.. how can i copy the codes from this map to 59c? i have jass shop pro and... i copied the codes from the first lines and around 19000 or so.. i think i copied it right but when i launched it on wc3. it doesnt work. lol. hahahahaha. wat else do i have to copy? help pls.
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Re: Collided map DotA 6.59d -super imbalance stuff-
hahaha. im the one your looking for man. im just new at jass-ing. so noob.initialD wrote:No, unless someone as diligent as you do it for me, then I will just use your map. Thank you.
i saw the codes you've made . just help me where to find it. i got the codes at the beginning and around 19000+ ..... did i forgot something? it doesnt launch in wc3.
i guess i just didnt get the proper way of saving it. its just 1.7mb or so. plain text. WTF but its w3x file... initialD cn u help me wid dis.. i just used JassShopPro this morning...
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Re: Collided map DotA 6.59d -super imbalance stuff-
here's a tip for newcomers.
Don't read the whole code simply using your eyes and sissy brain trying to figure out what's orig and what's not.
Use windiff/winmerge to see changes from original and collided war3map.j. Then you can understand wtf is added in the code.
then port it to new version if you got the guts.
Don't read the whole code simply using your eyes and sissy brain trying to figure out what's orig and what's not.
Use windiff/winmerge to see changes from original and collided war3map.j. Then you can understand wtf is added in the code.
then port it to new version if you got the guts.
auto-collider for wc3 1.22-- @ http://iliganshack.blogspot.com
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Re: Collided map DotA 6.59d -super imbalance stuff-
He's back-porting it. d to c.
You can't just copy everything; you need to take the codes he made, put them in, and then change all the variables to the correct names, because they were all changed.
rnbby is right about WinDiff or WinMerge. However, you'll need to compare it with the regular 6.59d to get the triggers, and then port them back to 6.59c.
You can't just copy everything; you need to take the codes he made, put them in, and then change all the variables to the correct names, because they were all changed.
rnbby is right about WinDiff or WinMerge. However, you'll need to compare it with the regular 6.59d to get the triggers, and then port them back to 6.59c.
My Warcraft III Tool Collection
If you want to chat/game with me:
Blizzard: Senethior459#1962
Discord: Kyle#7409
Steam: Spacekidkyle
If you want to chat/game with me:
Blizzard: Senethior459#1962
Discord: Kyle#7409
Steam: Spacekidkyle