Collided map DotA 6.59d -super imbalance stuff-

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

Moderator: Cheaters

READ the first post. Do you really need a collided DotA map on future version?

Poll ended at May 1st, 2009, 1:17 am

Yes, I love it.
283
84%
No, I don't need it.
24
7%
Who cares? Give me Shadowfrench Maphack.
16
5%
What is a collided map? Is it delicious?
15
4%
 
Total votes: 338

donalduck
Newcomer
Posts: 1
Joined: May 6th, 2009, 3:50 am

Re: Collided map DotA 6.59d -super imbalance stuff-

Post by donalduck »

mirr0r3dge wrote:I love the initial D and now i love U too :x.
Very good works, i have so much fun with this map, specially with furion :)).
how to utilise furion in this map? by using d tree hack lol?
User avatar
z2guardian
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Posts: 17
Joined: December 6th, 2008, 11:18 am
Location: s tabi2x lng

Re: Collided map DotA 6.59d -super imbalance stuff-

Post by z2guardian »

DieSoon wrote:
initialD wrote:
SMaLLSasuke wrote:Nice~ Next 6.60 Hope See You Nice Work Too Hehe~
so you probably was the one who played against me using my map huh?
lol
whatever.

6.60 wouldn't have any collided map made by me. You will get one if someone else make it. An intermediate-level JASSer could easily copy-paste the JASS in 6.59d and put it into 6.60.

If I am gonna to share my collided map it would be 6.60c OR 6.60d.
There would be a gold cheat system in the future version. You could play any hero you like and yet you still could have gold bonuses. (5k to 20k gold bonus, available for all heroes, not limited to doom only, but need to be -ap mode!)

Also an ultimate cheat which guarantee victory. (whatever hero, whatever mode.)

Let see if I will share it since some local DotA fans is using my map against me.

It's ok if they were cheaters who use my map but they were not. They obviously hated cheating in DotA, thinking that DotA is the best game in the world, they were just trying to disturb me by using my map, that's the problem. And damn it I didn't put any kick system in the map I released. lol

Let's see.
Mr.InitiaD,please do not public it.I have seen many noob player cheat in game since you public your collided map.Dotas become more and more boring now.I mean they use a collided map but they cant make one,they even dont know what "collided map" is,some of them just copy and paste your map then tell the others that they make it.Only the one who can make a collided version deserve to use it. Please keep it at your own,if someone want a collided map for 6.60 version they have to make it like you said "An intermediate-level JASSer could easily copy-paste the JASS in 6.59d and put it into 6.60."so why don't they do it by theirseft instead of making anoying request

Agreed... :twisted:
initialD
Some Honorary Title
Posts: 1713
Joined: June 8th, 2007, 5:08 am
Title: Angry Bird

Re: Collided map DotA 6.59d -super imbalance stuff-

Post by initialD »

hm.... Let's see. Maybe I will just release a map with a better ping enemy hero system.
The current one I copied from a china map. It sucks. That's why we don't don't click me China's milk powder I think.
It can't really ping on an actual enemy hero, most of the time it pings on the hero image or the "chicken". It can be misleading.
I have fixed that but maybe I will release that better ping system.

I have much time yet to decide, let's see.

Maybe Icefrog has fixed all cache issues? Who knows.
isomania
Newcomer
Posts: 3
Joined: May 4th, 2009, 7:57 am

Re: Collided map DotA 6.59d -super imbalance stuff-

Post by isomania »

Hillo wrote:
isomania wrote: "-(orge)"
Fail ?
erm i dont reali knoe but when i multicast its just 2 times >< so i reali dont noe wat to d0 :mad:
Lol
initialD
Some Honorary Title
Posts: 1713
Joined: June 8th, 2007, 5:08 am
Title: Angry Bird

Re: Collided map DotA 6.59d -super imbalance stuff-

Post by initialD »

isomania wrote::1st- i tpye "-orge<space><space>" not includingthe space i type
then i type "-orge 4" and "-(orge) 4"doesn't activate it
zzzz.. MAN. ogre is not orge. orge is not ogre
so just watch your spellings.
wtf?
Just discover that actually you can destroy any buildings or kill any units you wish to. With this cheat, same as -kill command in a cheat pack I don't think we really need to modify any skills anymore.
what the fun.
isomania
Newcomer
Posts: 3
Joined: May 4th, 2009, 7:57 am

Re: Collided map DotA 6.59d -super imbalance stuff-

Post by isomania »

initialD wrote:
isomania wrote::1st- i tpye "-orge<space><space>" not includingthe space i type
then i type "-orge 4" and "-(orge) 4"doesn't activate it
zzzz.. MAN. ogre is not orge. orge is not ogre
so just watch your spellings.
wtf?

oohk will try again ... TQ
azfar9892
Newcomer
Posts: 7
Joined: October 5th, 2008, 5:11 am

Re: Collided map DotA 6.59d -super imbalance stuff-

Post by azfar9892 »

isomania wrote:
initialD wrote:
isomania wrote::1st- i tpye "-orge<space><space>" not includingthe space i type
then i type "-orge 4" and "-(orge) 4"doesn't activate it
zzzz.. MAN. ogre is not orge. orge is not ogre
so just watch your spellings.
wtf?

oohk will try again ... TQ


OMG, no comment.
LOL
Dipy
Newcomer
Posts: 1
Joined: May 7th, 2009, 9:01 am

Re: Collided map DotA 6.59d -super imbalance stuff-

Post by Dipy »

isomania wrote:
initialD wrote:
isomania wrote::1st- i tpye "-orge<space><space>" not includingthe space i type
then i type "-orge 4" and "-(orge) 4"doesn't activate it
zzzz.. MAN. ogre is not orge. orge is not ogre
so just watch your spellings.
wtf?

oohk will try again ... TQ
ROFL.... LMAO..... hahaHA :lol: :lol: :lol: :lol:
SUPER IMBALANCED.... INDEED ;-)
testing321123
Member
Posts: 64
Joined: October 16th, 2008, 1:13 pm

Re: Collided map DotA 6.59d -super imbalance stuff-

Post by testing321123 »

Does something like this exist for DotA 6.59c?
initialD
Some Honorary Title
Posts: 1713
Joined: June 8th, 2007, 5:08 am
Title: Angry Bird

Re: Collided map DotA 6.59d -super imbalance stuff-

Post by initialD »

No, unless someone as diligent as you do it for me, then I will just use your map. Thank you.