how can i made this protects like this 2 maps

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omnimancer
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Re: how can i made this protects like this 2 maps

Post by omnimancer »

Hide the war3map.j file in the scripts folder, replace names of variables with random alphanumerical stuff.
There isn't much ways to do it manually I believe. At least it's gonna take very long.
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antivirus
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Re: how can i made this protects like this 2 maps

Post by antivirus »

Ok from that that you have given us
Senethior459 wrote:Yes, XVI32 will work. Just make sure that when you open it, you go to the Tools menu at the top, and turn Overwrite on (a check mark will appear next to it).
Open the map with XVI, go to the 521st byte, and change it to 00. Do this for bytes 521-524. You can find the bytes by going to the top, choosing the Address menu, choosing Goto, and putting 521 into the box.
When you put it in a map and save after that you can open it again type random keys and it will open that is not cool :(
Can you give something more?
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Senethior459
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Re: how can i made this protects like this 2 maps

Post by Senethior459 »

I dunno. I'm not very good at protecting maps. I know enough of the system to beat it, but not enough to properly implement it.
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antivirus
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Re: how can i made this protects like this 2 maps

Post by antivirus »

Ozzapoo knows more but I don't think he will give it up so easy :/
Could you Ozzapoo give out something more :?
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Ozzapoo
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Re: how can i made this protects like this 2 maps

Post by Ozzapoo »

What more do you want? That is the simplest and most doable form of mpq protection. Other forms of protection involve creating programs which scramble an mpq. Such programs can take time and effort to make, and are easily crackable by ACP3.

If you want jass protection, vampirism fire is a very good example of cunning jass protection, if you can crack it. I won't tell you all that much about protections though.
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qweasd011
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Re: how can i made this protects like this 2 maps

Post by qweasd011 »

Yess it works! it cannot be openable by MPQmaster! thx senethior now my question how will i unprotect this thing???
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Senethior459
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Re: how can i made this protects like this 2 maps

Post by Senethior459 »

Just change them back to MPQ, like they were. And I think that's bytes 512-514, not 521-524, sorry.
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teamza55
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Re: how can i made this protects like this 2 maps

Post by teamza55 »

thankthankthankthankthankthankthankthankthankthankthankthankthankthankthankthankthankthank