xdep missing units ?
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Sorta =PKala-cha wrote:.j file IS the map.
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the J file or JASS file is the storage for triggers in the world editors language
when life gives you lemons you use the lemon juice to squirt people in their eyes
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why do items get deleted if you save? should be fine.
just use silkrecover, or actually dont even remember what its called, but use that if you want object data...
uhh .j is creating units etc so, map probably wont function, you'll have some mighty fine terrain though.
you stould be able to edit things fine in the object editor with xdep, but if not, use silkrecover.
uhhm I don't remember what else I had to answer, but this is good enough. =/
just use silkrecover, or actually dont even remember what its called, but use that if you want object data...
uhh .j is creating units etc so, map probably wont function, you'll have some mighty fine terrain though.
you stould be able to edit things fine in the object editor with xdep, but if not, use silkrecover.
uhhm I don't remember what else I had to answer, but this is good enough. =/
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Re: xdep missing units ?
I used the xdep to deprotect a map,
The unit positions are in the war3map.j (jass script)
I have the Jass Triggers but i want to convert them to GUI
I used The Deprotect of Nathanmx (restore GUI triggers), to translate my map to GUI and vice-versa.But in the map that im trying to deprotect i cant convert it.
Anyone have a program to restore missing units?
PS:If i try to save, I CAN (without losing anything)
The unit positions are in the war3map.j (jass script)
I have the Jass Triggers but i want to convert them to GUI
I used The Deprotect of Nathanmx (restore GUI triggers), to translate my map to GUI and vice-versa.But in the map that im trying to deprotect i cant convert it.
Anyone have a program to restore missing units?

PS:If i try to save, I CAN (without losing anything)