Hey Kryptonyte I would like to test this ownage map too.
If possible and you want a Beta Tester.
Thanks. =p
New map idea... Castlevania
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Re: New map idea... Castlevania
A good singleplayer rpg, sounds awesome.
Have you played Legend of Magnador?
In my opinion the best wc3 singleplayer rpg.
http://www.epicwar.com/maps/3270/
Have you played Legend of Magnador?
In my opinion the best wc3 singleplayer rpg.
http://www.epicwar.com/maps/3270/
Don't pm me with Warcraft questions, this is a forum so just make a post!
In the world of thinking we are all immigrants. -Robert Nozick
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Re: New map idea... Castlevania
Lol with almost 6Mb O_o huge map lol
Things can be lost aren´t lost at all.
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Re: New map idea... Castlevania
Alright...
Well, through working on this map...
I've come to the conclusion it can't all fit on 1 map.
So is what I plan on doing, is breaking it up into two maps.
One will have all the dungeons. (This won't have the ending boss)
And the last one will have the castle itself, along with the end boss.
It will be sealed off and it'll require an item you can only get from
the 7th boss in the first map. But it will have a higher level cap, and
different items. (You will be able to save your character from one map,
and load it onto the other map)
So... what I'm also saying is... expect it to be a bit longer before
the map is released. With school and my new girl... my day is pretty much
gone. I do spend what time I have on the map... but it isn't much.
Anyways, just wanted to let you all know...
If you have any questions about the map, feel free to ask.
I'll keep you guys updated and ask for suggestions/opinions.
(Edit)
There is going to be a surprise at the end of the 2nd map,
just to get you guys excited.
Also... Seems how it's going to be a save/load RPG, I want you guys
to have some options. So, I'm requesting for people to show me models
of a hero they would like to be able to choose from. They will all have the
same skills, but it's just a little add-on. Might as well use up as much of
the 4.0mb I can, right? So, anyways. If there is a model you'd like to be
able to use, give a link here, and it might be added into the map.
Well, through working on this map...
I've come to the conclusion it can't all fit on 1 map.
So is what I plan on doing, is breaking it up into two maps.
One will have all the dungeons. (This won't have the ending boss)
And the last one will have the castle itself, along with the end boss.
It will be sealed off and it'll require an item you can only get from
the 7th boss in the first map. But it will have a higher level cap, and
different items. (You will be able to save your character from one map,
and load it onto the other map)
So... what I'm also saying is... expect it to be a bit longer before
the map is released. With school and my new girl... my day is pretty much
gone. I do spend what time I have on the map... but it isn't much.
Anyways, just wanted to let you all know...
If you have any questions about the map, feel free to ask.
I'll keep you guys updated and ask for suggestions/opinions.
(Edit)
There is going to be a surprise at the end of the 2nd map,
just to get you guys excited.
Also... Seems how it's going to be a save/load RPG, I want you guys
to have some options. So, I'm requesting for people to show me models
of a hero they would like to be able to choose from. They will all have the
same skills, but it's just a little add-on. Might as well use up as much of
the 4.0mb I can, right? So, anyways. If there is a model you'd like to be
able to use, give a link here, and it might be added into the map.
Made by the late ILikeHacking
My quote from SKillER
Spoiler:
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- Tyrannical Drama Queen
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Re: New map idea... Castlevania
Actually, that idea doesn't sound half-bad. It'll be like a short campaign,
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Re: New map idea... Castlevania
Kind of. = )
I plan on adding on to this map as much as I can while I stay at Wc3edit.net, always making the map better...
Also, I've decided... This map is going to be multi-player/single-player.
Up to eight people. The number of people will decide how hard the bosses/creeps are.
This means you can't have a level 10 kill the first boss for 4 people, because he will be too hard.
I'm using the way TBR does it, to control the bosses. You need to be a certain level to fight the boss.
However, to make sure no one loads a character at max level to kill all the bosses for the other players,
the boss will auto-die if a player is 10 levels over the required level.
If there is a player that is NOT level 10, the boss can't be fought.
(Ex. The first boss is meant for level 10's, if someone is level 20, the boss will be killed when the player loads,
to make sure players aren't pleveling others)
[pleveling means Private Leveling, a higher level killing creeps/bosses for lower levels so they can level really fast]
This is done on purpose, so once one person levels, they can't run through the game for everyone.
It's meant to be done with people of the same level group as you. Or, by yourself.
I plan on adding on to this map as much as I can while I stay at Wc3edit.net, always making the map better...
Also, I've decided... This map is going to be multi-player/single-player.
Up to eight people. The number of people will decide how hard the bosses/creeps are.
This means you can't have a level 10 kill the first boss for 4 people, because he will be too hard.
I'm using the way TBR does it, to control the bosses. You need to be a certain level to fight the boss.
However, to make sure no one loads a character at max level to kill all the bosses for the other players,
the boss will auto-die if a player is 10 levels over the required level.
If there is a player that is NOT level 10, the boss can't be fought.
(Ex. The first boss is meant for level 10's, if someone is level 20, the boss will be killed when the player loads,
to make sure players aren't pleveling others)
[pleveling means Private Leveling, a higher level killing creeps/bosses for lower levels so they can level really fast]
This is done on purpose, so once one person levels, they can't run through the game for everyone.
It's meant to be done with people of the same level group as you. Or, by yourself.
Made by the late ILikeHacking
My quote from SKillER
Spoiler:
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- The Flying Cow!
- Posts: 2196
- Joined: November 2nd, 2007, 10:34 pm
- Location: Melbourne
Re: New map idea... Castlevania
Seems like a pretty good idea to me. I'd say go ahead with it!Kryptonyte wrote:Kind of. = )
I plan on adding on to this map as much as I can while I stay at Wc3edit.net, always making the map better...
Also, I've decided... This map is going to be multi-player/single-player.
Up to eight people. The number of people will decide how hard the bosses/creeps are.
This means you can't have a level 10 kill the first boss for 4 people, because he will be too hard.
I'm using the way TBR does it, to control the bosses. You need to be a certain level to fight the boss.
However, to make sure no one loads a character at max level to kill all the bosses for the other players,
the boss will auto-die if a player is 10 levels over the required level.
If there is a player that is NOT level 10, the boss can't be fought.
(Ex. The first boss is meant for level 10's, if someone is level 20, the boss will be killed when the player loads,
to make sure players aren't pleveling others)
[pleveling means Private Leveling, a higher level killing creeps/bosses for lower levels so they can level really fast]
This is done on purpose, so once one person levels, they can't run through the game for everyone.
It's meant to be done with people of the same level group as you. Or, by yourself.
Visit Ozzapoo.net, my blog and the home of AutoCP and Cheatpack Detector!
AutoCP3 now available for free!
AutoCP3 now available for free!
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- Tyrannical Drama Queen
- Posts: 4430
- Joined: November 19th, 2007, 5:05 am
- Been thanked: 2 times
Re: New map idea... Castlevania
I like the idea where you'll control difficulty with players, (sort of like Diablo), but I don't like it that it will just kill the boss if a player is over ten levels then the boss. Of course, I could be misunderstanding; Do you mean that if a level ten will FIGHT the boss, and not just load their character? If it's the former, sounds good to me. However, I think a respawn timer would be good, in case there's jerks who automatically do this every game, -.-Kryptonyte wrote:Kind of. = )
I plan on adding on to this map as much as I can while I stay at Wc3edit.net, always making the map better...
Also, I've decided... This map is going to be multi-player/single-player.
Up to eight people. The number of people will decide how hard the bosses/creeps are.
This means you can't have a level 10 kill the first boss for 4 people, because he will be too hard.
I'm using the way TBR does it, to control the bosses. You need to be a certain level to fight the boss.
However, to make sure no one loads a character at max level to kill all the bosses for the other players,
the boss will auto-die if a player is 10 levels over the required level.
If there is a player that is NOT level 10, the boss can't be fought.
(Ex. The first boss is meant for level 10's, if someone is level 20, the boss will be killed when the player loads,
to make sure players aren't pleveling others)
[pleveling means Private Leveling, a higher level killing creeps/bosses for lower levels so they can level really fast]
This is done on purpose, so once one person levels, they can't run through the game for everyone.
It's meant to be done with people of the same level group as you. Or, by yourself.
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- The Flying Cow!
- Posts: 2196
- Joined: November 2nd, 2007, 10:34 pm
- Location: Melbourne
Re: New map idea... Castlevania
I know what you mean, but I think it would be better just to deny entry to the 'over-ten' hero and make triggers so that whatever it tries to do that will affect the boss in any way is cancelled/stopped. That wouldn't affect the gameplay much and wouldn't enable jerks to ruins others' gamesBartimaeus wrote:I like the idea where you'll control difficulty with players, (sort of like Diablo), but I don't like it that it will just kill the boss if a player is over ten levels then the boss. Of course, I could be misunderstanding; Do you mean that if a level ten will FIGHT the boss, and not just load their character? If it's the former, sounds good to me. However, I think a respawn timer would be good, in case there's jerks who automatically do this every game, -.-Kryptonyte wrote:Kind of. = )
I plan on adding on to this map as much as I can while I stay at Wc3edit.net, always making the map better...
Also, I've decided... This map is going to be multi-player/single-player.
Up to eight people. The number of people will decide how hard the bosses/creeps are.
This means you can't have a level 10 kill the first boss for 4 people, because he will be too hard.
I'm using the way TBR does it, to control the bosses. You need to be a certain level to fight the boss.
However, to make sure no one loads a character at max level to kill all the bosses for the other players,
the boss will auto-die if a player is 10 levels over the required level.
If there is a player that is NOT level 10, the boss can't be fought.
(Ex. The first boss is meant for level 10's, if someone is level 20, the boss will be killed when the player loads,
to make sure players aren't pleveling others)
[pleveling means Private Leveling, a higher level killing creeps/bosses for lower levels so they can level really fast]
This is done on purpose, so once one person levels, they can't run through the game for everyone.
It's meant to be done with people of the same level group as you. Or, by yourself.
Visit Ozzapoo.net, my blog and the home of AutoCP and Cheatpack Detector!
AutoCP3 now available for free!
AutoCP3 now available for free!
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- Forum Staff
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Re: New map idea... Castlevania
Didn't think of that...
That sounds better.
I'll put a level restriction on the the dungeons, so no one
over level 20 can enter the first dungeon. Sound better?
That sounds better.
I'll put a level restriction on the the dungeons, so no one
over level 20 can enter the first dungeon. Sound better?
Made by the late ILikeHacking
My quote from SKillER
Spoiler: