White Td

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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Bartimaeus
Tyrannical Drama Queen
Posts: 4430
Joined: November 19th, 2007, 5:05 am
Been thanked: 2 times

Re: White Td

Post by Bartimaeus »

Yeah, got rid of the kick, but the entire screen goes dark. Hmm.
Marduk7
Newcomer
Posts: 5
Joined: July 29th, 2008, 6:23 am

Re: White Td

Post by Marduk7 »

Here you go, matchai's version (Still trying to learn how to add cheat packs properly and how to fix syntax errors hehe) i just enabled single player, I don't know about changing the sell trigger (still a newb and trying to learn hehe) . ^^ enjoy.

For those interested the spoiler (I wish if you guys would do this in a txt file when you do a map, so newbs like me can learn, thank you ^^):
Spoiler:
Code before disabling the anti-single player:
3567 - if(Trig_Initialization_Func043C())then
3568 - set udg_PLAYERS=2
3569 - call EnableTrigger(gg_trg_AntiOFFLine)
3570 - call TriggerExecute(gg_trg_AntiOFFLine)
3571 - endif
Code after disablig the anti-single player:
3567 - if(Trig_Initialization_Func043C())then
3568 - set udg_PLAYERS=2
3569 - call DisableTrigger(gg_trg_AntiOFFLine)
3570 - endif
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wlcling
Newcomer
Posts: 3
Joined: July 31st, 2008, 2:57 pm

Re: White Td

Post by wlcling »

cool... works at last ~ :)
Black-Hole
Forum Fanatic
Posts: 315
Joined: October 16th, 2007, 7:32 pm

Re: White Td

Post by Black-Hole »

Yes thank you, lots of people have been wanting this map...