Lame Way To Protect Against War3Map.j Hacking

General discussion of Warcraft 3. Threads may may be posted here if they don't fit into the other sections.

Moderator: Cheaters

krille
Newcomer
Posts: 17
Joined: May 28th, 2008, 1:56 am

Re: Lame Way To Protect Against War3Map.j Hacking

Post by krille »

Gloomfrost wrote:Hey if after adding the code, the map was optimized in any way, would it screw this protection up, or is it best to add it in AFTER the optimization?


Also as a side note: is widgetizer ment to be used BEFORE vex's opt? and if we're planning to use both, do settings need to change in either programs?
P.S: I'm not a noob, just haven't used the widgetizer before :P
No, optimizing the map should not impact the protection. An optimizer that fiddles with any string literals (except CrLf -> Cr perhaps), or string contents for that matter, would not be optimizing your map, it would be messing up your map.

Btw, "REPLACE THIS" should be replaced by a string literal ("Hello World!"), not the name of a string variable (sMyString).

edit: I rewrote the entire first post to improve understandability.
User avatar
risker
Forum Staff
Posts: 351
Joined: June 8th, 2008, 3:05 am
Location: Australia

Re: Lame Way To Protect Against War3Map.j Hacking

Post by risker »

I really .. Really.. dont get the 1024 line break thing
<.<..