VampirismFire5.0.1.18Popt.w3x

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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initialD
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Joined: June 8th, 2007, 5:08 am
Title: Angry Bird

Re: VampirismFire5.0.1.18Popt.w3x

Post by initialD »

This is just a game right? Someone set a protection another breaks it.
lol
w/e
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Shamanno1
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Joined: October 21st, 2007, 6:17 am
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Re: VampirismFire5.0.1.18Popt.w3x

Post by Shamanno1 »

weirdone2 wrote:Yup JJ knew it from day1, unfortunately the trickyness has a terrible weakness but you still gotta figure out that weakness before you can exploit it. :P And I still say tricky checks>everything else. >:O
Hes not the only one :P
What i remember from the protection...
Spoiler:
function Tz takes unit u returns nothing
if sd(u)==75139*14 then
else
call rZ()
endif
endfunction
Spoiler:
function iR takes nothing returns nothing
local integer i=0
loop
exitwhen i>12
if GetPlayerState(Player(i),PLAYER_STATE_RESOURCE_GOLD)>9*1000then
call ExecuteFunc(I2S(i))
endif
endloop
if GetUnitTypeId(GetTriggerUnit())=='h001'then
call SetUnitVertexColorBJ(GetTriggerUnit(),100.,100.,27.,30.)
endif
endfunction
Spoiler:
set Yi=16
call DisplayTextToPlayer(Player(Yi),0,0,"")
This is not all the protection but i'm lazy to find them again and copy paste balbalbalballa
Oh i forgot the map :P
Activator:-CcD
I just cheated it because cheeky wants to use this protection on his map :P
initiald wanna join the game?It's 2v1 atm ,i want 2v2 :"P
~Everything changes~
I have met people who have no dreams, who have simply accepted their fate to work, exist, and die. They are the most miserable people I have ever known.
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weirdone2
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Joined: June 3rd, 2007, 8:03 pm

Re: VampirismFire5.0.1.18Popt.w3x

Post by weirdone2 »

Well done seems like thats the 2 prot's and 1 check I put in. ;) O and no one was going to use this it was only an example for JJ on how being tricky can help. :P