You are a gentlemen and a scholar. May your pillow always be fluffy and cool, and may your life only ever be the bare minimum of annoying. (I'd wish you a carefree life but let's face it, no one gets that now a days. Best I can do is wish it to be the least annoying it can be.)devoltz wrote: Today, 2:18 amIf you want to reproduce the steps that I did to fix:Angel71090 wrote: Yesterday, 2:41 am If you would, I'd be forever greatful. At this point I'm just trying to do what I can to preserve this map as it was really fun. If it all goes tits up, oh well, that's it. Still, yes please! Thank you for offering and for trying!
1. Recovered 223 of the 235 file names by hashing a large name list against the hash table.
2. Replaced the trailing 0xFF in the w3i with four zero int32 (802 to 817 bytes).
3. Added an empty w3r (v5), w3c (v0), war3mapUnits.doo (W3do v8/11) and wtg (v7, one category, no triggers).
4. Put the whole original script in the wct custom script section, with main and config wrapped in //! inject main and //! inject config. With JassHelper enabled, saving from the WE produces the original war3map.j.
5. Wrote a war3map.imp with the 202 imports whose names are known, a real (listfile), and removed (attributes).
6. Appended all of this to the original archive instead of rebuilding it. 12 blocks are encrypted and their names are unknown, and the key comes from the name, so they can only be kept as they are.
Enjoy.
[DP] WoW Reanimated 4.1B-opt
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Angel71090
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