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Re: [NZCP] Dream RPG 1.80

Posted: March 7th, 2024, 4:18 pm
by devoltz
Vegas wrote:Maybe devoltz can look into it.
The issue isn't with anti-cheat measures; certain game constraints are passed as variables through functions in the map. Therefore, increasing some game constraints using Blizzard natives isn't possible. Since the map does not work for me, here's how to fix it:

Code: Select all

elseif loc_string01 == "lumber" then
call AdjustPlayerStateG(Player( loc_integer01 ),PLAYER_STATE_RESOURCE_LUMBER,loc_integer03)
elseif loc_string01 == "gold" then
call AdjustPlayerStateG(Player( loc_integer01 ),PLAYER_STATE_RESOURCE_GOLD,loc_integer03)
This way, we adjust the player state using a function already defined by the map itself, 'AdjustPlayerStateG'."

Re: [NZCP] Dream RPG 1.80

Posted: March 7th, 2024, 5:25 pm
by Vegas
I was thinking the same thing.
;-)

Re: [NZCP] Dream RPG 1.80

Posted: March 8th, 2024, 3:46 am
by mrebhem100
fix it for me please? ddont know how to code

Re: [NZCP] Dream RPG 1.80

Posted: June 10th, 2024, 6:35 am
by FakerFaker
Any updates or maybe try on the map version?

Re: [NZCP] Dream RPG 1.80

Posted: September 28th, 2024, 2:48 am
by devoltz