"Three different “name layers” now exist (this is critical)
Layer A — Account Identity (authoritative)
BattleTag
Account ID
Owned entirely by Battle.net
Used for:
Lobbies
Chat
Player lists
Matchmaking
Cannot be changed client-side anymore
This is what CE used to target — and what’s now gone.
Layer B — Session Display Labels (non-authoritative)
This still exists.
Used for:
Custom game slots
In-game scoreboard labels
Observer UI
Replay overlays
Important properties:
Not tied to BattleTag
Not validated by the server
Exists only for the current match or replay
Often generated from:
Map script
Game state packets
Cached UI text"
--The cheat engine still works if you do it after joining the lobby, but it reverts every time someone joins the lobby.--
"When a player joins, the host receives a fresh, authoritative slot-state packet from the server, and all client-side slot labels are rebuilt from scratch.
Anything that was only client-owned gets wiped.
Before 2025, that rebuild still reused some client memory.
After 2025, it does not.
Join event triggers a full slot rebuild
When anyone joins:
Server sends:
Complete lobby snapshot
Player account handles
Slot assignments
Client destroys existing slot UI objects
New slot objects are instantiated
This is important:
It is not a refresh — it is a reconstruction"
--I have no idea how to circumvent this, please contribute any ideas--
[GUIDE] Name spoofing in Reforged
Moderator: Cheaters
-
thespoofer69
- Newcomer
- Posts: 2
- Joined: January 7th, 2026, 8:14 pm
-
thespoofer69
- Newcomer
- Posts: 2
- Joined: January 7th, 2026, 8:14 pm
Re: [GUIDE] Name spoofing in Reforged
It works if you do it after joining the lobby(which is useless) but it reverts every time someone joins(making it even more useless)JoetheBeast wrote: January 7th, 2026, 2:17 am Not working anymore :'(
In the lobby, I still have my normal name, but I can speak using the spoofed name, and in-game I have the name of the spoofed name.
any idea ?
No idea how to fix.