[GUIDE] Name spoofing in Reforged

Cheatpacks and learning how to use them, as well as other guides for manipulating maps.

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thespoofer69
Newcomer
Posts: 2
Joined: January 7th, 2026, 8:14 pm

Re: [GUIDE] Name spoofing in Reforged

Post by thespoofer69 »

"Three different “name layers” now exist (this is critical)
Layer A — Account Identity (authoritative)

BattleTag
Account ID
Owned entirely by Battle.net

Used for:
Lobbies
Chat
Player lists
Matchmaking

Cannot be changed client-side anymore
This is what CE used to target — and what’s now gone.

Layer B — Session Display Labels (non-authoritative)
This still exists.

Used for:
Custom game slots
In-game scoreboard labels
Observer UI
Replay overlays
Important properties:
Not tied to BattleTag
Not validated by the server
Exists only for the current match or replay

Often generated from:
Map script
Game state packets
Cached UI text"

--The cheat engine still works if you do it after joining the lobby, but it reverts every time someone joins the lobby.--

"When a player joins, the host receives a fresh, authoritative slot-state packet from the server, and all client-side slot labels are rebuilt from scratch.
Anything that was only client-owned gets wiped.
Before 2025, that rebuild still reused some client memory.
After 2025, it does not.

Join event triggers a full slot rebuild
When anyone joins:
Server sends:
Complete lobby snapshot
Player account handles
Slot assignments
Client destroys existing slot UI objects
New slot objects are instantiated
This is important:
It is not a refresh — it is a reconstruction"

--I have no idea how to circumvent this, please contribute any ideas--
thespoofer69
Newcomer
Posts: 2
Joined: January 7th, 2026, 8:14 pm

Re: [GUIDE] Name spoofing in Reforged

Post by thespoofer69 »

JoetheBeast wrote: January 7th, 2026, 2:17 am Not working anymore :'(

In the lobby, I still have my normal name, but I can speak using the spoofed name, and in-game I have the name of the spoofed name.

any idea ?
It works if you do it after joining the lobby(which is useless) but it reverts every time someone joins(making it even more useless)

No idea how to fix.