Dota Remake v3.9x

General discussion of Warcraft 3. Threads may may be posted here if they don't fit into the other sections.

Moderator: Cheaters

GeorgeMots
Crusader
Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: Dota Remake(?) v3.87

Post by GeorgeMots »

Is anyone interested in this or should i give up workin on this?
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
Image
Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
Pokemaster
Newcomer
Posts: 2
Joined: April 26th, 2007, 4:36 pm

Re: Dota Remake(?) v3.87

Post by Pokemaster »

good i try it on ggc
User avatar
Ozzapoo
The Flying Cow!
Posts: 2196
Joined: November 2nd, 2007, 10:34 pm
Location: Melbourne

Re: Dota Remake(?) v3.87

Post by Ozzapoo »

Nobody is really going to play this much..... so give up, no offence intended!
Visit Ozzapoo.net, my blog and the home of AutoCP and Cheatpack Detector!
AutoCP3 now available for free!
GeorgeMots
Crusader
Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: Dota Remake(?) v3.87

Post by GeorgeMots »

Just some random update. Probably noone really knows the existence of this topic... w/e

As you guys know, im in the army and on my spare time in there im working on an updated version of the map (no dsl :( ). This update involes:

Complete layout changes.
Level 5 spells.
Extra secrets.
Plenty new items.
New creep spawns.

Thats what ive thought so far. Im still in the middle of importing stuff from the old map and trying to make the terrain compatible and more tasty!

Let me know if you have suggestiongs.
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
Image
Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
User avatar
Hillo
Forum Staff
Posts: 615
Joined: June 9th, 2008, 9:51 am
Location: Finland

Re: Dota Remake(?) v3.87

Post by Hillo »

GeorgeMots wrote: Level 5 spells.
You should do this with the current dota;

Level 5 Tidebringer
0 second cd
+75 damage

Win.
Image
GeorgeMots
Crusader
Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: Dota Remake(?) v3.87

Post by GeorgeMots »

Lol thats epic. I was hoping for something more balanced.
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
Image
Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
User avatar
Hillo
Forum Staff
Posts: 615
Joined: June 9th, 2008, 9:51 am
Location: Finland

Re: Dota Remake(?) v3.87

Post by Hillo »

Ok how about:

Liquid Fire level 5
0 second cooldown
30 damage / second and 60% attack speed reduction.

or

Blink Strike level 5
0 second cooldown
50 mana
150 extra damage

How's that ?
Image
GeorgeMots
Crusader
Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: Dota Remake(?) v3.87

Post by GeorgeMots »

Yeah i could ruin the game :lol: :lol:
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
Image
Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
Simpson|-
Member
Posts: 71
Joined: October 31st, 2009, 6:12 am

Re: Dota Remake(?) v3.87

Post by Simpson|- »

wa0..never noticed this thread. :D

Btw, re-making this kind of dotA is pretty useless. Unless you manage to add some AI? Because less people (even no people) will DL it. :(

Nvm, keep up the good work :P .
Slickslime
Forum Staff
Posts: 543
Joined: October 7th, 2008, 5:41 am

Re: Dota Remake(?) v3.87

Post by Slickslime »

Keep it up!

Idea for spell :
Lvl 3 STATIC ELECTRICITY!
cd : 10
dmg : 450