Battleships Pro v1.187 Deprotected
Moderator: Cheaters
-
- Old Wrinkly Member
- Posts: 272
- Joined: January 27th, 2007, 4:46 pm
- Title: OxyContin
- Location: Denver, Colorado
Re: Battleships Pro v1.187 Deprotected
If I got you right, your thinking about just placing in the editor where it is suposed to be right? If so, then it would't work.
You know why the Yankees always win, Frank?
'Cause they have Mickey Mantle?
No, it's 'cause the other teams can't stop staring at those damn pinstripes.
'Cause they have Mickey Mantle?
No, it's 'cause the other teams can't stop staring at those damn pinstripes.
-
- Member
- Posts: 97
- Joined: June 18th, 2007, 12:45 am
Re: Battleships Pro v1.187 Deprotected
What i would like to do is have the map unprotected so i can c triggers and stuff and be able to change what building is where so if i want to make it bigger or change something i wont have 2 buildings instead of one right now i dont got the unprotected version if i had that then i will make it so i can c the units and buildings so i can change em if needed to do so
-
- Junior Member
- Posts: 35
- Joined: January 27th, 2007, 4:31 pm
- Title: God of the Abyss
- Location: The Abyss
Re: Battleships Pro v1.187 Deprotected
Ok let me break this down for you:
1. Getting the units/buildings visible in a deprotected map requires the map to be restored which is a large extra step.
2. More then likely the triggers will be in the JASS editing language and unless you can read that you can't modify the triggers that are already there and
3. The map might not save due to compiling errors which are at times hard to get around.
You would probably be better off just making a new version with Sked's open source version.
1. Getting the units/buildings visible in a deprotected map requires the map to be restored which is a large extra step.
2. More then likely the triggers will be in the JASS editing language and unless you can read that you can't modify the triggers that are already there and
3. The map might not save due to compiling errors which are at times hard to get around.
You would probably be better off just making a new version with Sked's open source version.
-
- Old Wrinkly Member
- Posts: 233
- Joined: June 20th, 2007, 8:53 pm
- Title: Nevo
- Location: Canada
Re: Battleships Pro v1.187 Deprotected
I didnt get any of that, deprotect the map and change a location of a building? O.o, What do you mean? Maybe i will do it....
My Favorite Rule:
- No excessive BBCode, (colors, flashing text, spoilers, etc.), using; don't use it for every single word you're typing, only use it make a word(s) stand out.
- No excessive BBCode, (colors, flashing text, spoilers, etc.), using; don't use it for every single word you're typing, only use it make a word(s) stand out.
-
- Crusader
- Posts: 4236
- Joined: January 27th, 2007, 4:46 pm
- Location: Greece, Veria
Re: Battleships Pro v1.187 Deprotected
Actually he wants the map deprotected with GUI! so that he can edit what he wants ie: buildings location,nevo wrote:I didnt get any of that, deprotect the map and change a location of a building? O.o, What do you mean? Maybe i will do it....
I think the topic title is then wrong as you dont request just deprotection.
Read this to see if you can get any help
http://forum.wc3edit.net/viewtopic.php? ... &sk=t&sd=a
-
- Forum Staff
- Posts: 926
- Joined: June 3rd, 2007, 8:03 pm
-
- Member
- Posts: 97
- Joined: June 18th, 2007, 12:45 am
-
- Old Wrinkly Member
- Posts: 233
- Joined: June 20th, 2007, 8:53 pm
- Title: Nevo
- Location: Canada
Re: Battleships Pro v1.187 Deprotected
woah, weirddone2 is so dedicated to this site! 7 days, he spent on deprotecting it!!!!
My Favorite Rule:
- No excessive BBCode, (colors, flashing text, spoilers, etc.), using; don't use it for every single word you're typing, only use it make a word(s) stand out.
- No excessive BBCode, (colors, flashing text, spoilers, etc.), using; don't use it for every single word you're typing, only use it make a word(s) stand out.