Battleships Pro v1.187 Deprotected

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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GhettoChild
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Re: Battleships Pro v1.187 Deprotected

Post by GhettoChild »

If I got you right, your thinking about just placing in the editor where it is suposed to be right? If so, then it would't work.
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Darkness568
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Re: Battleships Pro v1.187 Deprotected

Post by Darkness568 »

What i would like to do is have the map unprotected so i can c triggers and stuff and be able to change what building is where so if i want to make it bigger or change something i wont have 2 buildings instead of one right now i dont got the unprotected version if i had that then i will make it so i can c the units and buildings so i can change em if needed to do so
set103
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Re: Battleships Pro v1.187 Deprotected

Post by set103 »

Ok let me break this down for you:
1. Getting the units/buildings visible in a deprotected map requires the map to be restored which is a large extra step.
2. More then likely the triggers will be in the JASS editing language and unless you can read that you can't modify the triggers that are already there and
3. The map might not save due to compiling errors which are at times hard to get around.

You would probably be better off just making a new version with Sked's open source version.
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nevo
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Re: Battleships Pro v1.187 Deprotected

Post by nevo »

I didnt get any of that, deprotect the map and change a location of a building? O.o, What do you mean? Maybe i will do it....
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GeorgeMots
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Re: Battleships Pro v1.187 Deprotected

Post by GeorgeMots »

nevo wrote:I didnt get any of that, deprotect the map and change a location of a building? O.o, What do you mean? Maybe i will do it....
Actually he wants the map deprotected with GUI! so that he can edit what he wants ie: buildings location,

I think the topic title is then wrong as you dont request just deprotection.

Read this to see if you can get any help 8)

http://forum.wc3edit.net/viewtopic.php? ... &sk=t&sd=a
http://slowbro.org/
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weirdone2
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Re: Battleships Pro v1.187 Deprotected

Post by weirdone2 »

Here you go deprotected and save tested.
Darkness568
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Re: Battleships Pro v1.187 Deprotected

Post by Darkness568 »

tyvm weirdone2
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nevo
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Re: Battleships Pro v1.187 Deprotected

Post by nevo »

woah, weirddone2 is so dedicated to this site! 7 days, he spent on deprotecting it!!!!
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