FatherSpace wrote:HashString, you'd make a function like this:
function s2i takes string s returns integer
return s
return 0
endfunction
And replace all calls for "HashString" with "s2i". And similarly if the HandleId thing is used, make an h2i function (like above, replace string with handle).
Can you explain how to do this step-by-step? Sorry, just a noob here and I want to make 1.24b maps (like DotA 6.62b) playable with 1.22, 1.23, or 1.24a..
There is a nother problem with the new DotA 6.63 even if you manage to do the reversing of the .j file the map is going to be bigger than 4 MB.I tried optimizing it but it cant get it even under 4.5 MB.