[DEPROTECT] Island Troll Tribes 2.45

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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Aue
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Posts: 15
Joined: June 9th, 2008, 10:37 pm

Re: [DEPROTECT] Island Troll Tribes 2.45

Post by Aue »

Yeh, I've sortof found the triggers. But to me it's all a comlete mess, and seems to be missing alot of triggers. You might have gotten a different result from me, so I'd love to see yours. But I'm still wondering if anyone is able to deprotect this completly so that the triggers will be accessable by the editor and shown in GUI :)

Thanks
GeorgeMots
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Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: [DEPROTECT] Island Troll Tribes 2.45

Post by GeorgeMots »

Sorry once the triggers are converted to jass it cant be undone. Once you open the map in WE there will be one single huge trigger in jass.
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
Aue
Newcomer
Posts: 15
Joined: June 9th, 2008, 10:37 pm

Re: [DEPROTECT] Island Troll Tribes 2.45

Post by Aue »

Alright thanks, I'd love to see what results you guys got then if you wouldn't mind too much :)
Aue
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Posts: 15
Joined: June 9th, 2008, 10:37 pm

Re: [DEPROTECT] Island Troll Tribes 2.45

Post by Aue »

Anyone? ^^ .
Last edited by Aue on October 20th, 2009, 2:06 pm, edited 1 time in total.
GeorgeMots
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Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: [DEPROTECT] Island Troll Tribes 2.45

Post by GeorgeMots »

Dont double post. Now, what kind of results do you want? Cause we are gonna get the same like yours. Once single jass trigger.
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
Aue
Newcomer
Posts: 15
Joined: June 9th, 2008, 10:37 pm

Re: [DEPROTECT] Island Troll Tribes 2.45

Post by Aue »

This is the result that I got. I can't possibly see how this can be all of it. If any of you could just take a quick look at it and see if the results look correct I'd really apreciate it :) I feel like I've done something wrong with this deprotect.
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haxorico
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Re: [DEPROTECT] Island Troll Tribes 2.45

Post by haxorico »

1) why is it broken fulfilled?
2) why do u think there will be more triggers? maybe most of the stuff arent triggers at all..
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Spoiler:
(02:24:09)

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ChatBot: FatherSpace logs into the Chat.
(02:24:28) Lanaya: Gtfo ken.
(02:24:33) ChatBot: FatherSpace logs out of the Chat.
(02:24:40) Lanaya: Thought so. bitch.
(02:24:44) ChatBot: FatherSpace logs into the Chat.
(02:24:48) FatherSpace: Can I come back yet?
(02:24:51) Lanaya: What'd i say earlier.
(02:24:51) Lanaya: No.
(02:24:58) FatherSpace: Let's try this...
(02:25:01) ChatBot: Lanaya has been logged out (Kicked).

Code: Select all


(14:33:51) 2Pac: Do you know what'S so funny?
(14:34:01) Lanaya: No, please show me.
(14:34:07) 2Pac: This.
(14:34:09) ChatBot: Lanaya has been logged out (Kicked).
(14:34:10) 2Pac: 

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(14:35:59) haxorico: No one will belive me if I say "I got this song from 2pac on MSN" lolz ^^
(14:36:02) Lanaya: lolz.
(14:36:16) 2Pac: I AIN'T DEAD FFS.
(14:36:26) 2Pac: I'm a living legend, y'now.
(14:37:17) haxorico: why is 2Pac a legend?
(14:37:28) Lanaya: He's the worse rapper evar.

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(15:42:51) Lanaya: can i suck , . . .

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(13:55:21) ChatBot: 2Pac rolls 1d100 and gets 1.
(13:55:21) ChatBot: haxorico rolls 1d2 and gets 2.
(13:55:27) haxorico: owned?

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GeorgeMots: xplain what happens in SP. Why cant you save?
dast.-:i need play with 2 players

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(21:53:08) (673237): plzplzplz, im sorry about before.
(21:53:26) FatherSpace: I'm sorry you were born.
(21:53:31) ChatBot: (673237) has been logged out (Kicked).

Code: Select all

(10:08:02) Bartimaeus: you do know run I youtube channel for my favorite music, right?
Aue
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Posts: 15
Joined: June 9th, 2008, 10:37 pm

Re: [DEPROTECT] Island Troll Tribes 2.45

Post by Aue »

Well I might be completly wrong, but this function looks so "slim" it seems to me it's missing something. And although I'm quite the newb at jass, I can't see how this function can do anything. And if it can, then what?

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function Doodad001381_DropItems takes nothing returns nothing
	local widget trigWidget=null
	local unit trigUnit=null
	local integer itemID=0
	local boolean canDrop=true
	set trigWidget=bj_lastDyingWidget
	if(trigWidget==null)then
		set trigUnit=GetTriggerUnit()
	endif
	if(trigUnit!=null)then
		set canDrop=not IsUnitHidden(trigUnit)
		if(canDrop and GetChangingUnit()!=null)then
			set canDrop=(GetChangingUnitPrevOwner()==Player(PLAYER_NEUTRAL_AGGRESSIVE))
		endif
	endif
	if(canDrop)then
		//Item set 0
		call RandomDistReset()
		call RandomDistAddItem('I02G',20)
		call RandomDistAddItem(-1,80)
		set itemID=RandomDistChoose()
		if(trigUnit!=null)then
			call UnitDropItem(trigUnit,itemID)
		else
			call WidgetDropItem(trigWidget,itemID)
		endif
	endif
	set bj_lastDyingWidget=null
	call DestroyTrigger(GetTriggeringTrigger())
endfunction
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Syre
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Joined: November 17th, 2008, 3:49 pm

Re: [DEPROTECT] Island Troll Tribes 2.45

Post by Syre »

No, nothing wrong..thats just how jass is. Compared to GUI, jass is a hell of a lot more efficient and smaller.
haxorico wrote:1) why is it broken fulfilled?
Its in broken fulfilled since this topic was made in July. When the forums rearranged, all fulfilled, were moved to broken instead because of the patch.
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Aue
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Posts: 15
Joined: June 9th, 2008, 10:37 pm

Re: [DEPROTECT] Island Troll Tribes 2.45

Post by Aue »

I know this is not the time, or place to learn some jass, but could you quickly tell me what this function does?
To me, this is a fuction that makes sense:

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function Trig_Untitled_Trigger_001_Conditions takes nothing returns boolean
    if ( not ( IsUnitAliveBJ(GetTriggerUnit()) == true ) ) then
        return false
    endif
    return true
endfunction

function Trig_Untitled_Trigger_001_Actions takes nothing returns nothing
    call ExplodeUnitBJ( GetTriggerUnit() )
endfunction

//===========================================================================
function InitTrig_Untitled_Trigger_001 takes nothing returns nothing
    set gg_trg_Untitled_Trigger_001 = CreateTrigger(  )
    call TriggerRegisterAnyUnitEventBJ( gg_trg_Untitled_Trigger_001, EVENT_PLAYER_UNIT_ATTACKED )
    call TriggerAddCondition( gg_trg_Untitled_Trigger_001, Condition( function Trig_Untitled_Trigger_001_Conditions ) )
    call TriggerAddAction( gg_trg_Untitled_Trigger_001, function Trig_Untitled_Trigger_001_Actions )
endfunction