Here, try this. Lol, i havent really been paying attention, so ive already made pretty much everything..Well..taken from another map and edited it to work. Check to see what you want, or dont want..and since its named the same, change the name of it before you place it in the folder, so you dont overwrite yours.
There..is a problem with it that..i dont understand..It seems that it gives me two units at the start instead of one..and i cant find the cause, maybe you can..but if not its an easy fix if thats only it.
And about the tree cutting..im not familiar with tree tag maps...well at least how they work..this is my first time editing one..so i cant do that..ill try to find out how though.
Tag map
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Re: Tag map
Yeah, its all a part of the third trigger..err..dont have WE up at the moment so i dont know the name, but its in the first folder. That trigger makes both, the runners and hunters. The trigger starts out with bounties..that can be removed, if you want. Then it gets into spawning the runners. After that, a few vision things, then it spawns the hunters. Since the hunters and runners arent made, i put them as peasants for runners and paladins for hunter. Theres pretty much everything in that map...from spawning hunters/runner, to dieing and reviving, the timer, and multiboard.
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Re: Tag map
he said did you do the player slot status = player
as a condition let me try to do that i know how
if it starts it says run away you have to hide your self
it creates one
but it do it 2x and creates another one.
as a condition let me try to do that i know how
if it starts it says run away you have to hide your self
it creates one
but it do it 2x and creates another one.
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Re: Tag map
Code: Select all
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Set Player[1] = Player 1 (Red)
Unit - Create 1 Peasant for Player[1] at (Random point in General Center <gen>) facing Default building facing degrees
Set E_All_Main_Units[1] = (Last created unit)
Selection - Select (Last created unit) for Player 1 (Red)
Multiboard - Set the text for MB_Scores item in column 1, row 2 to (Name of Player[1])
Multiboard - Set the color for MB_Scores item in column 1, row 2 to (100.00%, 0.00%, 0.00%) with 0.00% transparency
Set I_PlayerInTheGame = (I_PlayerInTheGame + 1)
Else - Actions
Multiboard - Set the text for MB_Scores item in column 1, row 2 to No Player
Multiboard - Set the color for MB_Scores item in column 0, row 2 to (0.00%, 0.00%, 0.00%) with 0.00% transparency
About the above, i realize that and i said that when i posted the map..i dont know why its doing that so maybe he or you can figure it out
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Re: Tag map
i did something i think it would work.
EDIT still not work what's with the
And Where is the text located i mean the you have 30 seconds to hide your self
EDIT still not work what's with the
Code: Select all
Set I_PlayerInTheGame = (I_PlayerInTheGame +1)
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Re: Tag map
Im not sure about the playerinthegame part..i just copied from a different map, and edited every trigger to work with yours. And for the text, thats below where every runner spawns.
Btw, are you on any messenger now? It would be a lot easier on there than the forum..
Code: Select all
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) slot status) Equal to Is playing
Then - Actions
Set Player[8] = Player 8 (Pink)
Unit - Create 1 Peasant for Player[8] at (Random point in General Center <gen>) facing Default building facing degrees
Set E_All_Main_Units[8] = (Last created unit)
Selection - Select (Last created unit) for Player 8 (Pink)
Multiboard - Set the text for MB_Scores item in column 1, row 9 to (Name of Player[8])
Multiboard - Set the color for MB_Scores item in column 1, row 9 to (90.00%, 40.00%, 75.00%) with 0.00% transparency
Set I_PlayerInTheGame = (I_PlayerInTheGame + 1)
Else - Actions
Multiboard - Set the text for MB_Scores item in column 1, row 9 to No player
Multiboard - Set the color for MB_Scores item in column 0, row 9 to (0.00%, 0.00%, 0.00%) with 0.00% transparency
Melee Game - Use melee time of day (for all players)
Melee Game - Set starting resources (for all players)
Game - Display to (All players) for 30.00 seconds the text: Run Away ! You hav...
Visibility - Create an initially Enabled visibility modifier for Player[1] emitting Visibility across Sight Center <gen>
Visibility - Enable (Last created visibility modifier)
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Re: Tag map
Arabidnun said
Player(Integer A) equal to User here's what i did here this is my map the spawn of the runners is correct but there's no multiboard
add me on msn [email protected]
Arabidnun and i talking to messenger
Arabidnun Said WRONG
Player(Integer A) equal to User
not
(Player 1 (Red) slot status) Equal to Is playing
Player(Integer A) equal to User here's what i did here this is my map the spawn of the runners is correct but there's no multiboard
add me on msn [email protected]
Arabidnun and i talking to messenger
Arabidnun Said WRONG
Player(Integer A) equal to User
not
(Player 1 (Red) slot status) Equal to Is playing
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