Tag map

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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Syre
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Re: Tag map

Post by Syre »

Here, try this. Lol, i havent really been paying attention, so ive already made pretty much everything..Well..taken from another map and edited it to work. Check to see what you want, or dont want..and since its named the same, change the name of it before you place it in the folder, so you dont overwrite yours.

There..is a problem with it that..i dont understand..It seems that it gives me two units at the start instead of one..and i cant find the cause, maybe you can..but if not its an easy fix if thats only it.

And about the tree cutting..im not familiar with tree tag maps...well at least how they work..this is my first time editing one..so i cant do that..ill try to find out how though.
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qweasd011
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Re: Tag map

Post by qweasd011 »

I'll ask arabidnun
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Syre
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Re: Tag map

Post by Syre »

Yeah, its all a part of the third trigger..err..dont have WE up at the moment so i dont know the name, but its in the first folder. That trigger makes both, the runners and hunters. The trigger starts out with bounties..that can be removed, if you want. Then it gets into spawning the runners. After that, a few vision things, then it spawns the hunters. Since the hunters and runners arent made, i put them as peasants for runners and paladins for hunter. Theres pretty much everything in that map...from spawning hunters/runner, to dieing and reviving, the timer, and multiboard.
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qweasd011
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Re: Tag map

Post by qweasd011 »

he said did you do the player slot status = player
as a condition let me try to do that i know how :D
if it starts it says run away you have to hide your self
it creates one
but it do it 2x and creates another one.
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Syre
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Re: Tag map

Post by Syre »

Code: Select all

If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
        (Player 1 (Red) slot status) Equal to Is playing
    Then - Actions
        Set Player[1] = Player 1 (Red)
        Unit - Create 1 Peasant for Player[1] at (Random point in General Center <gen>) facing Default building facing degrees
        Set E_All_Main_Units[1] = (Last created unit)
        Selection - Select (Last created unit) for Player 1 (Red)
        Multiboard - Set the text for MB_Scores item in column 1, row 2 to (Name of Player[1])
        Multiboard - Set the color for MB_Scores item in column 1, row 2 to (100.00%, 0.00%, 0.00%) with 0.00% transparency
        Set I_PlayerInTheGame = (I_PlayerInTheGame + 1)
    Else - Actions
        Multiboard - Set the text for MB_Scores item in column 1, row 2 to No Player
        Multiboard - Set the color for MB_Scores item in column 0, row 2 to (0.00%, 0.00%, 0.00%) with 0.00% transparency
This is what i have for each player, to make the runners and hunters.

About the above, i realize that and i said that when i posted the map..i dont know why its doing that so maybe he or you can figure it out
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qweasd011
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Re: Tag map

Post by qweasd011 »

i did something i think it would work.

EDIT still not work what's with the

Code: Select all

Set I_PlayerInTheGame = (I_PlayerInTheGame +1)
And Where is the text located i mean the you have 30 seconds to hide your self
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Syre
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Re: Tag map

Post by Syre »

Im not sure about the playerinthegame part..i just copied from a different map, and edited every trigger to work with yours. And for the text, thats below where every runner spawns.

Code: Select all

If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
        (Player 8 (Pink) slot status) Equal to Is playing
    Then - Actions
        Set Player[8] = Player 8 (Pink)
        Unit - Create 1 Peasant for Player[8] at (Random point in General Center <gen>) facing Default building facing degrees
        Set E_All_Main_Units[8] = (Last created unit)
        Selection - Select (Last created unit) for Player 8 (Pink)
        Multiboard - Set the text for MB_Scores item in column 1, row 9 to (Name of Player[8])
        Multiboard - Set the color for MB_Scores item in column 1, row 9 to (90.00%, 40.00%, 75.00%) with 0.00% transparency
        Set I_PlayerInTheGame = (I_PlayerInTheGame + 1)
    Else - Actions
        Multiboard - Set the text for MB_Scores item in column 1, row 9 to No player
        Multiboard - Set the color for MB_Scores item in column 0, row 9 to (0.00%, 0.00%, 0.00%) with 0.00% transparency
Melee Game - Use melee time of day (for all players)
Melee Game - Set starting resources (for all players)
Game - Display to (All players) for 30.00 seconds the text: Run Away !  You hav...
Visibility - Create an initially Enabled visibility modifier for Player[1] emitting Visibility across Sight Center <gen>
Visibility - Enable (Last created visibility modifier)
Btw, are you on any messenger now? It would be a lot easier on there than the forum..
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qweasd011
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Re: Tag map

Post by qweasd011 »

Arabidnun said
Player(Integer A) equal to User here's what i did here this is my map the spawn of the runners is correct but there's no multiboard

add me on msn [email protected]
Arabidnun and i talking to messenger

Arabidnun Said WRONG
Player(Integer A) equal to User
not
(Player 1 (Red) slot status) Equal to Is playing
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Arabidnun
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Re: Tag map

Post by Arabidnun »

God kiddies what are you doing?