Aerox's JASS Spells & Heros

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Kryptonyte
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Re: Aerox's JASS Spells & Heros

Post by Kryptonyte »

grand wrote:in the sense that people would want to jump you before you cast the spell
Of course. Any spell made by Aero can't be good for whoever it's going to be used on.

@Aero,

Here's a spell idea that I'd like to see done...
A slam spell that pushes all of the units it hits
back to a 300 circle-radius around the caster.
It wouldn't be pushing them back 300 if they get
hit, but pushing them to a 300 radius line. So if
they're 50 away, it moves them 250, but if they're
100 away, it moves them 200.
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grand
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Re: Aerox's JASS Spells & Heros

Post by grand »

Agreed
that spell you requested is similar to reverse polarity like in dota

Edit: Got a spell that i would to request
the unit slams the ground and stuns the enemy for 2 seconds within a 250 radius.
after the stun duration is over the units affected by the spell are slowed by 40%.
(this is from dota)

Edit2: Does it really matter if you set variables under globals and using local under functions?
initialD
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Re: Aerox's JASS Spells & Heros

Post by initialD »

Risen wrote:
Aero wrote:-There is no use of gamecache
-There is no use of H2I
Exactly how are these two.. umm.. bad?
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Re: Aerox's JASS Spells & Heros

Post by Sevion »

initialD wrote:
Risen wrote:
Aero wrote:-There is no use of gamecache
-There is no use of H2I
Exactly how are these two.. umm.. bad?
slow
There are fixes for both of them so "No use of gamecache" can be overridden by saying "Use hashtables" and H2I, GetHandleId.

What's wrong with textmacros? It's just a shortcut.

And vJASS syntax is hardly "unreadable". In fact, I find regular JASS more unreadable as it usually ends up being a lot of spaghetti code.

Anyways, the spell, looks the ownage. Though, it seems a bit choppy. Just a little. Looking at code right now. I might reproduce it ^_^
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Re: Aerox's JASS Spells & Heros

Post by TheDarkKnight »

Sevion wrote: Anyways, the spell, looks the ownage. Though, it seems a bit choppy. Just a little. Looking at code right now. I might reproduce it ^_^
eeeeee...... u r so cheeky. No shame at all. If you can make the code cleaner. Show it please.
Aero is a jass master. Dont you dare to say his spell is choppy.
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Re: Aerox's JASS Spells & Heros

Post by Sevion »

TheDarkKnight wrote:
Sevion wrote: Anyways, the spell, looks the ownage. Though, it seems a bit choppy. Just a little. Looking at code right now. I might reproduce it ^_^
eeeeee...... u r so cheeky. No shame at all. If you can make the code cleaner. Show it please.
Aero is a jass master. Dont you dare to say his spell is choppy.
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Wut? I already have? I just have to iron out some bugs, then I have to view his code for the exact distance formulas and such.

And by "choppy", I was referring to the orbs' movement? What the hell are you talking about? Have you even tested the spell? Have you looked at the code?

If not, then GTFOAD.

I'm not saying his code is bad. It's definitely good. Hell, it's very good. But some how, I just didn't like this code. It was very strangely indented and seemed a bit strange to me. Which is why I was going to reproduce it. Which I have.
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Re: Aerox's JASS Spells & Heros

Post by Gwypaas »

Everyone makes errors in their code, it's only that the "pros" makes less errors but they are better hidden because you walk around the common stuff easily. If this wasn't true debugging wouldn't exist.
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Re: Aerox's JASS Spells & Heros

Post by Sevion »

Gwypaas wrote:Everyone makes errors in their code, it's only that the "pros" makes less errors but they are better hidden because you walk around the common stuff easily. If this wasn't true debugging wouldn't exist.
Shh, Gwy, let them rant :P
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Re: Aerox's JASS Spells & Heros

Post by Gwypaas »

Sevion wrote:
Gwypaas wrote:Everyone makes errors in their code, it's only that the "pros" makes less errors but they are better hidden because you walk around the common stuff easily. If this wasn't true debugging wouldn't exist.
Shh, Gwy, let them rant :P
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Re: Aerox's JASS Spells & Heros

Post by Scanaboy »

yeh lol
i dont even understand jass like how does it work?

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