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Moderator: Cheaters
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Re: Looking for VJass Mappers.
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Last edited by DarkAngel on November 19th, 2013, 3:46 pm, edited 1 time in total.
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Re: Looking for VJass Mappers.
He created JASSHelper to allow it to precompile vJass so Jass could be an OOP.
He modified his optmiser to compliment both.
Basically, Cracking a vJass map is alot harder when it's optimised/Protected.
Ask him yourself.
He modified his optmiser to compliment both.
Basically, Cracking a vJass map is alot harder when it's optimised/Protected.
Ask him yourself.
Wanna learn to hack maps? --> Guide
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Re: Looking for VJass Mappers.
I can help you if you want.
Also...
And he didn't really modify his optimizer. His optimizer is for JASS...and vJASS is just precompiled into JASS. So, in some twisted way I suppose you could say that.
It's really like saying... This program is for (a). But (a==b). Therefore his program is for (b).
Also...
Yeah, gl, clan BoM doesn't really map. They just write some scripts from time to time and answer questions. It's ironic that even though clan BoM is where the skill is at, it's not where the maps are at.Risen wrote:Oh, Yeah I forgot, if you use vJass to a certain extent, The map pretty much can't be deprotected by xdep alone, It involves hours of rewriting the material from scratch.
You had me there, lol.
Oh, Btw, If you can't find any vJassers here, Check out Clan BoM, They're probably the most advanced mapmaking clan (in maturity/skill) so go ahead and check 'em out, They have a website too;
http://www.ClanBoM.com
JassNewGen was a collaboration project. And cracking a vJASS map is equally easy as cracking any normal map; I have no idea what you're talking about.Risen wrote:He created JASSHelper to allow it to precompile vJass so Jass could be an OOP.
He modified his optmiser to compliment both.
Basically, Cracking a vJass map is alot harder when it's optimised/Protected.
Ask him yourself.
And he didn't really modify his optimizer. His optimizer is for JASS...and vJASS is just precompiled into JASS. So, in some twisted way I suppose you could say that.
It's really like saying... This program is for (a). But (a==b). Therefore his program is for (b).
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Re: Looking for VJass Mappers.
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Last edited by DarkAngel on November 19th, 2013, 3:47 pm, edited 1 time in total.
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Re: Looking for VJass Mappers.
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Last edited by DarkAngel on November 19th, 2013, 3:47 pm, edited 1 time in total.
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Re: Looking for VJass Mappers.
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Last edited by DarkAngel on November 19th, 2013, 3:48 pm, edited 1 time in total.
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Re: Looking for VJass Mappers.
There really isn't a need to use vJass. You seem to think that it's better, but it really isn't. vJass does introduce some extra features, but you honestly don't need them for most maps.
My Warcraft III Tool Collection
If you want to chat/game with me:
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If you want to chat/game with me:
Blizzard: Senethior459#1962
Discord: Kyle#7409
Steam: Spacekidkyle
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Re: Looking for VJass Mappers.
Ordinary jass is fine, The only features I find useful in vJass is libraries, scopes, and structs, each are relatively easy to adapt to.
Wanna learn to hack maps? --> Guide
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Re: Looking for VJass Mappers.
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Last edited by DarkAngel on November 19th, 2013, 3:48 pm, edited 1 time in total.
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Re: Looking for VJass Mappers.
Senethior459 wrote:There really isn't a need to use vJass. You seem to think that it's better, but it really isn't. vJass does introduce some extra features, but you honestly don't need them for most maps.
It is better, your code will be alot more efficient if you use the struct method for attachment aka, index and arrays compared to Gamecache and I2H which screws up your handle count and also is alot slower.Ordinary jass is fine, The only features I find useful in vJass is libraries, scopes, and structs, each are relatively easy to adapt to.
Almost everything in JASSHelper is made to make your code look cleaner and be faster, and it actully does if you use it right, it will take less time to write the code, it will take less time to debug it and in the end it will almost always be more efficient compared to normal JASS code.