Map Restoration - Done

General talk about editing, cheating, and deprotecting maps.

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qweasd011
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Re: Map Restoration - Done

Post by qweasd011 »

Sorry for reviving the topic, but I need this tutorial badly, and the images already expired :(. Please Fix it.
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Senethior459
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Re: Map Restoration - Done

Post by Senethior459 »

Those pictures were hosted offsite, and neither the Internet Archive nor Google cached the images themselves, only the site. I'm sorry, but as far as I know, we can't get them for you.
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Bushido
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Re: Map Restoration - Done

Post by Bushido »

I think GhettoChild left (or is banned?) so it's impossible to get any pictures like Senethior459 said.
Some1 has to re-write it or make a new Guide.
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Syre
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Re: Map Restoration - Done

Post by Syre »

Well its not completely impossible..theres a chance at least...well its quite small but still.
Last visited: November 16th, 2009, 5:13 am
It doesnt look like hes on a lot at all anymore but it seems he still comes back at times.
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Senethior459
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Re: Map Restoration - Done

Post by Senethior459 »

GhettoChild was banned way back when, along with Durchdringen and the WC311Edit people.
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Tripod
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Re: Map Restoration - Done

Post by Tripod »

Well, sorry for reviving this - Although as a stickied thread I don't believe it matters? I hope.

At any case, I was wondering if anyone is still active around here and might be able to help me out.

I have this map here which I tried to unprotect - Although failed at the recreation of unit placement and regions (mostly due to missing pictures and not knowing how the jass should be changed to fit). See attached

I've come some of the way as far as I can see, but missing the final step to actually be able to edit the map in one single aspect: the object editor data.

Perhaps I don't even need to do this whole thing, can I just edit the values in the object editor as needed, since all the units are there with correct abilities and the like, and then add those through the mpq editor? Just wondering, since I primarily want to strengthen the units a tiny bit so it can be played with less people. I would have liked to be able to change one thing in the map initiation trigger, in regards of how long time one has to choose modes (30 seconds is too short), but well I can accept not having that if I can balance the unit data.

Any ideas?

If this is the wrong section or similar, I will repost this.

On an entirely different subject: I had a user in here, but apparently I can't get it to send me my forgotten password, so I made a new one (mostly based on the fact that I can't seem to recall my username from that time - although I have the email still).
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