Map Restoration - Done
Moderator: Cheaters
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- Old Wrinkly Member
- Posts: 233
- Joined: June 20th, 2007, 8:53 pm
- Title: Nevo
- Location: Canada
Re: Map Restoration - Done
Wow, Amazing Tut! You must've spent atleast 4 hours just making it. Its very useful, thanks alot! ^_^
My Favorite Rule:
- No excessive BBCode, (colors, flashing text, spoilers, etc.), using; don't use it for every single word you're typing, only use it make a word(s) stand out.
- No excessive BBCode, (colors, flashing text, spoilers, etc.), using; don't use it for every single word you're typing, only use it make a word(s) stand out.
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- Crusader
- Posts: 4236
- Joined: January 27th, 2007, 4:46 pm
- Location: Greece, Veria
Re: Map Restoration - Done
If am correct this tutorial was in 3 pieces and i can remember that i was waiting for a week to see the "Trigger Organization" section completed
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- Old Wrinkly Member
- Posts: 233
- Joined: June 20th, 2007, 8:53 pm
- Title: Nevo
- Location: Canada
Re: Map Restoration - Done
Still, its very very nice and east to follow, big props goes out!
My Favorite Rule:
- No excessive BBCode, (colors, flashing text, spoilers, etc.), using; don't use it for every single word you're typing, only use it make a word(s) stand out.
- No excessive BBCode, (colors, flashing text, spoilers, etc.), using; don't use it for every single word you're typing, only use it make a word(s) stand out.
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- Old Wrinkly Member
- Posts: 272
- Joined: January 27th, 2007, 4:46 pm
- Title: OxyContin
- Location: Denver, Colorado
Re: Map Restoration - Done
I might add a section for sound, but for the most part it doesn't really seemed to be used. If you can read jass well enough then you can do it yourself. If not and people want it I will add it.
You know why the Yankees always win, Frank?
'Cause they have Mickey Mantle?
No, it's 'cause the other teams can't stop staring at those damn pinstripes.
'Cause they have Mickey Mantle?
No, it's 'cause the other teams can't stop staring at those damn pinstripes.
Re: Map Restoration - Done
I've got a question - while recovering units, the fast way, and the first time didn't work, but you go onto the second, when copying all the things that create units under endglobals in the map your trying to recover, what happens when there's no unit creations there?
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- Old Wrinkly Member
- Posts: 272
- Joined: January 27th, 2007, 4:46 pm
- Title: OxyContin
- Location: Denver, Colorado
Re: Map Restoration - Done
That means that there isn't any unit being assigned a global variable. Usually a unit is assigned a global variable when it has something important to do, like if it dies the game is over or something.
You know why the Yankees always win, Frank?
'Cause they have Mickey Mantle?
No, it's 'cause the other teams can't stop staring at those damn pinstripes.
'Cause they have Mickey Mantle?
No, it's 'cause the other teams can't stop staring at those damn pinstripes.
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- Newcomer
- Posts: 10
- Joined: June 5th, 2007, 10:45 pm
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- Newcomer
- Posts: 11
- Joined: September 19th, 2007, 3:45 am
Re: Map Restoration - Done
Hi, it's me again. I guess this is related, so I'm posting here, in this topic.
I managed to download Silk Object from xgm.ru, finally. Thing is, I didn't really get your explanation about how the program would work; I tried placing everything you said I should in that PM into the Silk Object folder, but the program would always freeze halfway. It wouldn't crash the computer; rather, just stop. Have you encountered that situation before?
Also, what should I do with the output files that are generated by the program? Can object data be read without the program from text files alone?
Sorry, I'm a total novice at this. Thanks.
I managed to download Silk Object from xgm.ru, finally. Thing is, I didn't really get your explanation about how the program would work; I tried placing everything you said I should in that PM into the Silk Object folder, but the program would always freeze halfway. It wouldn't crash the computer; rather, just stop. Have you encountered that situation before?
Also, what should I do with the output files that are generated by the program? Can object data be read without the program from text files alone?
Sorry, I'm a total novice at this. Thanks.
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- Crusader
- Posts: 4236
- Joined: January 27th, 2007, 4:46 pm
- Location: Greece, Veria
Re: Map Restoration - Done
Here is what you need to do
1. take all the files from the unit folder and take w3a,q,t,u,h and place them in the MAP folder of silk object (not in WarMPQ)
2. check for empty files (mostly 0 kb). Open them and check whether they have anything in there - If they dont have anything and seem to stop the procedure of silk object then delete the 0 byte (empty) files
For instance: in dota there are campaigncustom.txt (something like that) that are empty and dont let silk obj finish
3. The files that will come out after the program finished are placed in the root folder of Silk obj and those are war3map.w3a,q,t,u,h - Just place those files in the root of the map you want to have custom objects - with MPQ Master, right click and select Add Files.
Simple isnt it?
1. take all the files from the unit folder and take w3a,q,t,u,h and place them in the MAP folder of silk object (not in WarMPQ)
2. check for empty files (mostly 0 kb). Open them and check whether they have anything in there - If they dont have anything and seem to stop the procedure of silk object then delete the 0 byte (empty) files
For instance: in dota there are campaigncustom.txt (something like that) that are empty and dont let silk obj finish
3. The files that will come out after the program finished are placed in the root folder of Silk obj and those are war3map.w3a,q,t,u,h - Just place those files in the root of the map you want to have custom objects - with MPQ Master, right click and select Add Files.
Simple isnt it?
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- Newcomer
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- Joined: September 19th, 2007, 3:45 am