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[FukKi CP] - Rate Editor Final
https://forum.wc3edit.net/tutorials-cheatpacks-f80/rate-editor-final-t24287-50.html
Page 6 of 10

Author:  kelvin5989 [ November 10th, 2012, 9:43 am ]
Post subject:  Re: [FukKi CP] - Rate Editor Final (Build 9)

i've mix the cheatpack with jj's cp. and everyone auto dc when the game goes about 20++ minute except me. I beleive that the problem is comming from fukki cp. please check. thanks

Author:  Fukki [ November 10th, 2012, 3:59 pm ]
Post subject:  Re: [FukKi CP] - Rate Editor Final (Build 9)

AH!!! i can't get new idea to update this cheat
who can think or get idea new command in this cheat?
(button command only)

now i think to make
- Charges Item (infinity item when use)

Author:  Apple [ November 10th, 2012, 4:18 pm ]
Post subject:  Re: [FukKi CP] - Rate Editor Final (Build 9)

Loads of suggestions.
Spoiler:
Although I don't use your cp, I prefer sgguy's because combining other CP will do the other hacks.
I would suggest that you can combine Fast build/train/research together because basically if its a building game we need all of it,
like jjcp commands -bfast -ufast -fast .
It saves your button page/space, making the CP look neater :D
Isn't suppose it to be MH Detect instead of detact?
I think u should fix that and no report of that may reflect the popularity of your CP or perhaps popularity of wc3edit...
I don't know :D
Your CP is made to be not obvious to other player , so you can't have fun abilities like Xantan's Cheat Pack
Maybe you should add magic resistance %.
And Perhaps You could have No Use HP, does not decrease hp when anything attack you.

Secretly telling you that I am not using your CP might be because it is still updating/ongoing ,
I don't like changing scripts everyday so it would be nice to use something finalized.


So I tried out your cheatpack, for a request here fulfilled-requests-f75/dota-v6-74c-lod-v5e-t26589.html
The map seems to lag in multiplayer, I don't know why, I thought it's my problem.
However, today I just added your cp into dota imba legends, playing in multiplayer other hero used fissure, and we lagged like mad. What I used was return damage, block damage.
Just to report to you. Imba legends attached as reference.
---------------------------------------------------------------------------------------------
New Edit:: There's definitely something wrong with your return damage,
I have cheated a few maps with fukkiCP,
for example dota imba, I turn on return damage 100%,
go to opponent team fountain and attack it, while getting attacked by fountain,
I turn on blademail and the whole game just lagged until it cannot be played that we have to quit game.
Please fix it.

Suggestion
I hope you could update ONE more button in CP manager,
to set ESC as escape cheatpack, meaning closing the cheatpack immediately,
Because it is quite troublesome to press back all the time, if it's binded to esc would be good.
Of course, everyone can choose how they want to bind in CP manager is what I think should be added on.

Author:  dhanielst [ January 5th, 2013, 4:44 pm ]
Post subject:  Re: [FukKi CP] - Rate Editor Final (Build 9)

@fukki can make another cp that use string command and not only dialog because dialog is too obious when i use it because other player can see the dialog and catch me that im using a cheat.

Author:  Fukki [ January 5th, 2013, 5:30 pm ]
Post subject:  Re: [FukKi CP] - Rate Editor Final (Build 9)

God.Is.A.Dog wrote:
Loads of suggestions.
Spoiler:
Although I don't use your cp, I prefer sgguy's because combining other CP will do the other hacks.
I would suggest that you can combine Fast build/train/research together because basically if its a building game we need all of it,
like jjcp commands -bfast -ufast -fast .
It saves your button page/space, making the CP look neater :D
Isn't suppose it to be MH Detect instead of detact?
I think u should fix that and no report of that may reflect the popularity of your CP or perhaps popularity of wc3edit...
I don't know :D
Your CP is made to be not obvious to other player , so you can't have fun abilities like Xantan's Cheat Pack
Maybe you should add magic resistance %.
And Perhaps You could have No Use HP, does not decrease hp when anything attack you.

Secretly telling you that I am not using your CP might be because it is still updating/ongoing ,
I don't like changing scripts everyday so it would be nice to use something finalized.


So I tried out your cheatpack, for a request here fulfilled-requests-f75/dota-v6-74c-lod-v5e-t26589.html
The map seems to lag in multiplayer, I don't know why, I thought it's my problem.
However, today I just added your cp into dota imba legends, playing in multiplayer other hero used fissure, and we lagged like mad. What I used was return damage, block damage.
Just to report to you. Imba legends attached as reference.
---------------------------------------------------------------------------------------------
New Edit:: There's definitely something wrong with your return damage,
I have cheated a few maps with fukkiCP,
for example dota imba, I turn on return damage 100%,
go to opponent team fountain and attack it, while getting attacked by fountain,
I turn on blademail and the whole game just lagged until it cannot be played that we have to quit game.
Please fix it.

Suggestion
I hope you could update ONE more button in CP manager,
to set ESC as escape cheatpack, meaning closing the cheatpack immediately,
Because it is quite troublesome to press back all the time, if it's binded to esc would be good.
Of course, everyone can choose how they want to bind in CP manager is what I think should be added on.


i download from official site and insert my cheat it not problem
and thank for suggestion i will to update soon

dhanielst wrote:
@fukki can make another cp that use string command and not only dialog because dialog is too obious when i use it because other player can see the dialog and catch me that im using a cheat.


i test the cp (use 2 computer + my friend to test it) then it's not problem

i think other player can active cheat when use arrow to pan camera
you can set new activator to hard and other people can't random it

or use string mode to active cheat and menu

Author:  dhanielst [ February 9th, 2013, 2:56 pm ]
Post subject:  Re: [FukKi CP] - Rate Editor Final (Build 9)

hey fukki please update skill and attack rate is not working

Author:  whitegun [ August 13th, 2013, 12:54 am ]
Post subject:  Re: [FukKi CP] - Rate Editor Final (Build 9) - Full Ver 10%

Some guy told me that the function kick is not working correctly, it always kick the player who use fukki kick function to kick another player.

I think this line cause the problem:
Quote:
function Fukki_Kick_Player3 takes nothing returns nothing
local player fp2p=GetTriggerPlayer()
local button fb2b=GetClickedButton()
local integer fi2i=GetPlayerId(fp2p)
local integer fi4i=Fukki_Button1(fi2i)
local integer fi3i=0
loop
if fb2b==fuact[fi4i+fi3i]then
if fp2p==GetLocalPlayer()then
call Player(-1)
endif
call ExecuteFunc("Fukki_Kick_Player1")
endif
set fi3i=fi3i+1
exitwhen fi3i>11
endloop
if fb2b==fuact[fi4i+12]then
call ExecuteFunc("Fukki_Main_Menu4")
endif
endfunction


That line should change to:
Quote:
if Player(fi3i)==GetLocalPlayer()then


Anyway, thanks for your awesome cheatpack. :D

Author:  Fukki [ August 13th, 2013, 3:47 am ]
Post subject:  Re: [FukKi CP] - Rate Editor Final (Build 9) - Full Ver 10%

ah thanks i will to fix now

Author:  dhanielst [ August 17th, 2013, 1:53 am ]
Post subject:  Re: [FukKi CP] - Rate Editor Final (Build 10) - Full Ver 10%

its posible to set starting values with out opening the menu and set manually?

Ex. When the fukki cheat activated increase skill damage set to 20% automaticaly with out opening the menu and set the skill damage 20%

if its posible?

Edit: not set manually?

Author:  dhanielst [ August 17th, 2013, 1:33 pm ]
Post subject:  Re: [FukKi CP] - Rate Editor Final (Build 10) - Full Ver 10%

i got some problem in build 10 its not working with dota maps it always return to the lobby when i try check the syntax no error found

whats the problem?

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