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[FukKi CP] - Rate Editor Final
https://forum.wc3edit.net/tutorials-cheatpacks-f80/rate-editor-final-t24287-40.html
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Author:  Dekar [ May 28th, 2012, 3:37 am ]
Post subject:  Re: [FukKi CP] - Rate Editor Final (Build 4)

haxorico wrote:
But as Sheldon Cooper said: If you disamble your body and re-create it at a different location, you didn't teleport yourself.
You killed yourself and made a clone on the other end. - The Big Bang Theory - http://www.youtube.com/watch?v=9eTUz61LNjo

It's more than a clone since it would be identical, not just my DNA. I mean the cells would all be the same, it would have the same memories and so on. I think I would do it, though if I could I would rather keep both versions!

Author:  Fukki [ June 5th, 2012, 3:29 pm ]
Post subject:  Re: [FukKi CP] - Rate Editor Final (Build 7)

Update to Build 7: Fix error from new system Build 6
- Fix damage type action
- Fix Return Damage bug when you enable Attack, Skill, Steal trigger
- Fix Gold Rate bug when you enable No Use Gold
- Fix Lumber Rate bug when you enable No Use Lumber
- Fix leaking trigger from damage trigger
- Fix CP system can't use some maps

Build 8:
- Fix little bug from Build 6
- Fix can't exit share option from build 7

Author:  darkdread [ June 16th, 2012, 4:07 am ]
Post subject:  Re: [FukKi CP] - Rate Editor Final (Build 8)

Useless ifs. Like
if fb2b and fbact[fi2i+770]then
call SetUnitManaPercentBJ(fu2u,100)
elseif fbact[fi2i+770]then
call SetUnitManaPercentBJ(fu2u,100)
endif
Why not
if fb2b or fbact[fi2i+770]then
call SetUnitManaPercentBJ(fu2u,100)
endif
Rather than !=, you could use not. It's faster.
Quite complicating at first but after awhile it's easy.

Author:  Fukki [ June 16th, 2012, 5:58 am ]
Post subject:  Re: [FukKi CP] - Rate Editor Final (Build 8)

darkdread wrote:
Useless ifs. Like
if fb2b and fbact[fi2i+770]then
call SetUnitManaPercentBJ(fu2u,100)
elseif fbact[fi2i+770]then
call SetUnitManaPercentBJ(fu2u,100)
endif
Why not
if fb2b or fbact[fi2i+770]then
call SetUnitManaPercentBJ(fu2u,100)
endif
Rather than !=, you could use not. It's faster.
Quite complicating at first but after awhile it's easy.


it leak to use it when you use skill or use press H
fbact[fi2i+770] check your option setting from CP not check unit state

Author:  vikingds [ August 13th, 2012, 12:12 pm ]
Post subject:  Re: [FukKi CP] - Rate Editor Final (Build 8)

I need help i have version 1.26a and its not work i do the name activator... i tested the arrow activator but that not work please help me thanks you

The map is http://www.mapgnome.org/map-info/272174

Author:  Fukki [ August 13th, 2012, 11:47 pm ]
Post subject:  Re: [FukKi CP] - Rate Editor Final (Build 8)

vikingds wrote:
I need help i have version 1.26a and its not work i do the name activator... i tested the arrow activator but that not work please help me thanks you


can you post your cheat map?

Author:  MatronixxD [ August 24th, 2012, 3:47 pm ]
Post subject:  Re: [FukKi CP] - Rate Editor Final (Build 8)

Hey Fukki Could add Auras
-Critical Aura
-View Invisible Units
- and More

Author:  Fukki [ September 5th, 2012, 12:03 am ]
Post subject:  Re: [FukKi CP] - Rate Editor Final (Build 9)

now update to Build 9
read features in first page

Author:  Bartimaeus [ September 5th, 2012, 12:43 pm ]
Post subject:  Re: [FukKi CP] - Rate Editor Final (Build 9)

Gratz. Added the additional features to your entry in the "Cheat Packs Available" topic.

Author:  owner123 [ September 5th, 2012, 8:40 pm ]
Post subject:  Re: [FukKi CP] - Rate Editor Final (Build 9)

Interface looks awesome, well done.

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