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[GUIDE] How To Deprotect Any Map
https://forum.wc3edit.net/tutorials-cheatpacks-f80/how-to-deprotect-any-map-t16357.html
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Author:  owner123 [ February 19th, 2010, 11:25 pm ]
Post subject:  [GUIDE] How To Deprotect Any Map

If you want to deprotect a map, there are some simple ways to do this that don't require much work. First, I don't advise doing this to complicated maps with lots of models\triggers. Models and triggers cannot be recovered if the deprotection is good. First, download MpqEditor, Nathonmaxy's deprotect, and the wc3 map you wish to deprot. The first two are located at the bottom of the post. Look on epicwar for the third.

-Part 1- Identify the Problem.

First, try opening the map in World Editor.

If you get a critical error go to Part 2
If you get "Unit Data Missing Or Invalid" go to Part 3
If you get Trigger Data Missing Or Invalid go to Part 4
If you get others (such as level data), post them here with the map.
After you solve your first protection problem, go back to this step. There will likely be more than one protection type used.

Open up the MPQ editor and open the map. Then do what the steps say to solve deprotection.

Part 2 - Solving critical error.

If you get a critical error, open up the map in MPQeditor, click on the map's name, right click somewhere not on a file, and click "Add File(s)". It should bring up a folder dialog. Find the folder "BaseMapUnits" and click "War3map.w3i" in there. It will ask if you want to replace the file. Click yes. Now there should be no more crit.

Part 3 - Solving Unit error.

If you get a Unit Data Missing Or Invalid, open up the map in MPQEditor. Click on the map's name in the list at the left, and click anywhere but not on a file. Click "Add File(s)" and go to the folder "Complex Files". Add the only one there (ill add more, like a blank war3map.j later). Click yes if it asks you to replace it, but its improbable there will be one. Should be fixed now.

Part 4 - Solving Trigger error.

This is the protection that most maps have. This is when you whip out Nathonmoxy's deprotector. First though, open the Mpq Editor and press "extract" on the war3map.j, the script file. Now open deprotector and press "Browse". Select map you want, select options you want, and press "start". If you get an error message like "obfuscation detected" you have no script in the map now. If you don't get the message "Map has been deprotected" tough luck, look at ch 5 for recreation of maps.

Chapter 5 - Recreating maps options.

If you want a map recreated in a new archive, you can post the map or follow the steps below.
1- Go to World Editor and save a blank map into the folder
2- Copy every MPQ file except the war3map.j (and the w3i if it causes errors)



You can use this one instead of using Nathonmoxy's deprotect.
Theres a small chance of it working, but when it works, it works pretty much perfectly.
Spoiler:
Its pretty self explanitory. You still have to replace units and w3i manually though.To use it, browse and select the map you want, (probably don't) select "restore GUI triggers". Click re-import.

Explanation of Special Fix by Dissed:
Special Fix is when you can't fix the map normally and it should move everything to the custom script of the map.
Restore GUI actually works and literally does it, however it fails to work on JASS or any type of syntex for JASS because there is no GUI equal to every JASS function.
So it does restore GUI but you just can't open it until apparently you add the same of JASS to GUI.
Attachment:
X-Deprotecter.rar



More tools - here

http://www.sendspace.com/file/xop8hm

NOTE: Password for the archive is "owner123", I just want to make sure people read this.

Author:  Small Sized Duck [ February 20th, 2010, 2:45 am ]
Post subject:  Re: Deprotecting Tools + A guide - How to deprotect any map.

Good shit.

Author:  Kryptonyte [ February 20th, 2010, 2:56 am ]
Post subject:  Re: Deprotecting Tools + A guide - How to deprotect any map.

Small Sized Duck wrote:
Good shit.


Just good? WTF, ARE YOU A HATER?

THIS SHIT IS GREAT.

Author:  owner123 [ February 20th, 2010, 3:53 pm ]
Post subject:  Re: Deprotecting Tools + A guide - How to deprotect any map.

Thanks Kryptonyte.

Thanks for sticky.

Author:  Kryptonyte [ February 20th, 2010, 6:08 pm ]
Post subject:  Re: Deprotecting Tools + A guide - How to deprotect any map.

owner123 wrote:
Thanks Kryptonyte. This took forever to figure out. Btw im working on a VQuest mod and a TrCh mod right now.


Sounds GG.

I'll get a moderator to sticky this so it's always at the top of the list in Deprotection/Cheating.

Edit by 2Pac: Done.

Author:  owner123 [ February 21st, 2010, 8:32 pm ]
Post subject:  Re: Deprotecting Tools + A guide - How to deprotect any map.

Hey guys. My computer crashed (Blue screen of death) and I had to reinstall windows, so im putting my projects on hold indefinetley untill I can restore my settings.
~edit~
kk, ill do that right now. I just meant ill put my map projects on hold.
~edit~
Actually im putting my projects on hold indefinetley.

Author:  Kryptonyte [ February 21st, 2010, 8:45 pm ]
Post subject:  Re: Deprotecting Tools + A guide - How to deprotect any map.

owner123 wrote:
Hey guys. My computer crashed (Blue screen of death) and I had to reinstall windows, so im putting my projects on hold indefinetley untill I can restore my settings.


NP. This thread is stickied, so it isn't going anywhere on the list (it'll always show at the top).

In the mean time, might want to make this guide more.... easy to read, I guess.
Maybe color-code the steps, break it down more.
Spoilers aren't really needed for such few words, etc...

Author:  Risen [ February 22nd, 2010, 12:41 am ]
Post subject:  Re: Deprotecting Tools + A guide - How to deprotect any map.

Haha, maybe in 10,000 years, your thread view count will succeed mine! :D

Good job on going in-depth with different protections though.

Oh, lol, your sig makes me laugh. :)
Map deprotecting isn't anything difficult, if you want to be seen as "good" or something similar, create your own map protections, then release it somewhere on here for a contest on who can crack the map or not.

Author:  Kryptonyte [ February 22nd, 2010, 1:12 am ]
Post subject:  Re: Deprotecting Tools + A guide - How to deprotect any map.

vRisen wrote:
Haha, maybe in 10,000 years, your thread view count will succeed mine! :D


I will make a clicking bot click exactly where "view your posts" is,
then click exactly where this link will be (when viewing the threads),
rinse and repeat until his views are over 50,000.

Author:  Senethior459 [ February 22nd, 2010, 1:39 am ]
Post subject:  Re: Deprotecting Tools + A guide - How to deprotect any map.

Have the bot go fast enough, and you can DDoS Dekar!

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