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Re: [Guide] How to get RAWCodes

Posted: July 26th, 2010, 9:06 pm
by naturesfury

Code: Select all

elseif SubString(s2s,0,4)=="-add"then
call UnitAddAbility(u2u,Str2RAW(SubString(s2s,5,9)))
call SetUnitAbilityLevel(u2u,Str2RAW(SubString(s2s,5,9)),S2I(SubString(s2s,10,11)))

if thats the code, and the last number counts.... (as in SubString(s2s,10,11) checks for 10 and 11)
then -add 1234 30
0,1,2,3,4 = -add<space>
5,6,7,8,9 = 1234<space>
10,11 = 30

oh dannnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnng xD?
it works!!
weird o.o didnt work ingame....

Re: [Guide] How to get RAWCodes

Posted: July 27th, 2010, 12:29 am
by UndeadxAssassin
Well, change it to 10,12 and it'll work, then >> <<.

Re: [Guide] How to get RAWCodes

Posted: September 14th, 2010, 11:21 am
by RockerSam92
Hello I only got blank text documents just like 2 of the previous ppl. I'm trying to open bleach vs one piece 2.08b and I've tried opening vamp speed and it has the same results as well. Can you try it out to see if it is the map that can't be read or its something I did wrong? Thanks.

Re: [Guide] How to get RAWCodes

Posted: September 14th, 2010, 7:15 pm
by UndeadxAssassin
Can you upload the map here, please? Or in the Map Requests section. I don't feel like looking it up.

I doubt that there is anything wrong with the map, and most likely is human error, though.

Re: [Guide] How to get RAWCodes

Posted: October 15th, 2010, 9:14 am
by MoonFusion
thanks for the guide that worked for me

1.browse the map
2.open
3.change 'extract to' to desktop or wherever u want
4.click dump object data
5.tick wad u want (DO NOT CHANGE THE WC3 PATH))
6.press ok
7.go to the place where u extracted
8.happy reading

Re: [Guide] How to get RAWCodes

Posted: November 8th, 2011, 1:55 pm
by zUsername
can we add custom ability with rawcode, like Hke cheatpack , Ability Evasion 100% , i find in WE but i don't see what ability like that. sr i speak english is very very bad :D

Re: [Guide] How to get RAWCodes

Posted: November 8th, 2011, 3:42 pm
by haxorico
There is a command to add and remove abilities, if I remember correctly, its -add #### and -remove #### using JJ's CP. The RawCodes are extracted just as the same.

Re: [GUIDE] How To Get RAWCodes

Posted: May 11th, 2012, 1:09 pm
by Fr33LaNc3
I made all the corect steps and stuff, succesfully extracted the files but there's a little bit of a problem and that's : The Item Names/Items.txt file (at least that one) are not as the ones from the campaign/map.

The map is The Chosen Ones 1.7f Beta and it's a campaign that I cheated myself. Now can someone explain to me how to make it so that I can find the real items.txt file with the items from withing the map/campaign/maps etc ?
And yes, I did extracted the files from all the Chapters from withing the campaign itself and the camp itself..

Re: [GUIDE] How To Get RAWCodes

Posted: May 11th, 2012, 4:14 pm
by UndeadxAssassin
The items for TCO are all the same. Just extract it from one of the maps and you'll be fine.

Re: [GUIDE] How To Get RAWCodes

Posted: May 11th, 2012, 9:22 pm
by Fr33LaNc3
UndeadxAssassin wrote:The items for TCO are all the same. Just extract it from one of the maps and you'll be fine.


Problem is I already extracted them. And none of them are in the file so I'm not fine..