[NZCP] Zombie defense 0.23p

This is where fulfilled requests go. You can make a new thread here if you edit a map and want to share it, such as if you cheat a new map without anybody actually requesting it.

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cesky!
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[NZCP] Zombie defense 0.23p

Post by cesky! »

Map attached

Would like NZCP

Activator: -easymode<space><space>


I tried to cheat this map myself, for some reason I couldn't open the MPQ file on any version of ladiks mpq editor, Either the editor would crash or the file would show as read only
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NemesisQ15
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Re: [NZCP] Zombie defense 0.23p

Post by NemesisQ15 »

Had to remove almost all files in the map , so it maybe wont work properly, didnt check the map.
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cesky!
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Re: [NZCP] Zombie defense 0.23p

Post by cesky! »

NemesisQ15 wrote:Had to remove almost all files in the map , so it maybe wont work properly, didnt check the map.



Yeah doesn't work map is so broken wc3 crashes when I click on it haha
Dissed
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Re: [NZCP] Zombie defense 0.23p

Post by Dissed »

The map is corrupted a little well, have you tried rebuilding the mpq as well realizing how many fake and corrupt files there are?
cesky!
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Re: [NZCP] Zombie defense 0.23p

Post by cesky! »

Can someone move this out of fulfilled? its not working :D
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nuzamacuxe
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Re: [NZCP] Zombie defense 0.23p

Post by nuzamacuxe »

Try this one. I can't test because I don't have Reforged.
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cesky!
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Re: [NZCP] Zombie defense 0.23p

Post by cesky! »

nuzamacuxe wrote:Try this one. I can't test because I don't have Reforged.


There are some anti single player mechanics in the game.

First off when the game loads in it shows "Progress will not be saved in single player" This wouldnt normally matter

But almost 1 minute after that, the game auto pauses and shows the defeat screen, prompting you to either "restart, reduce difficulty, load game, quit campaign"

If you click anything other than quit campaign it reappears


Okay I can confirm that its a form of anti-cheat. It only appears whenever I activate the CP
Last edited by cesky! on October 22nd, 2022, 4:04 am, edited 1 time in total.
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nuzamacuxe
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Re: [NZCP] Zombie defense 0.23p

Post by nuzamacuxe »

I see but SP enabled wasn't requested. At least there are no crashes anymore. : )
cesky!
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Re: [NZCP] Zombie defense 0.23p

Post by cesky! »

nuzamacuxe wrote:I see but SP enabled wasn't requested. At least there are no crashes anymore. : )



Yeah just updated my reply, SP wasn't the issue, map has some form of anti cheat


It force pauses the game and has the defeat/retry menu on top of ur game so you can no longer control your units


If you can share how you bypassed the protection of the map to access the mpq, I can maybe try to figure out the single player myself :D


Okay I removed all the single player triggers "ISSinglePlayer and NOT ISSinglePlayer And ReloadCache" But im not sure if it changed anytrhing. the single player warning text still appears. I couldn't find any anti cheat triggers, or anything that would be obvious to me.

I tried to change the operator of NZCP commands to . but it didnt work for some reason. (I went in and changed symbol == "-")
Not sure how the anti cheat works.
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nuzamacuxe
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Re: [NZCP] Zombie defense 0.23p

Post by nuzamacuxe »

Look for CustomDefeatBJ and remove all of them. Give it a try.

Try to host it through Local Area Network instead of Single Player mode.

Seems like you can't just remove that part:

Code: Select all

if ReloadGameCachesFromDisk() then
set Qj=2
else
set Qj=3
endif


I would change it to like so:

Code: Select all

set Qj=1 or 3
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