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[DA] Ultimate Dragonball v5.6i https://forum.wc3edit.net/fulfilled-requests-f75/ultimate-dragonball-v5-6i-t38471.html |
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Author: | Nagato_Here [ March 30th, 2022, 10:28 am ] |
Post subject: | [DA] Ultimate Dragonball v5.6i |
Map Name: Ultimate Dragonball v5.6i Hello, please someone help me detect the activator please. I know its Fukki, just not sure how to activate it in game. Thanks in advance. |
Author: | 3nemy_ [ April 29th, 2022, 5:18 pm ] |
Post subject: | Re: [DA] Ultimate Dragonball v5.6i |
I took a look and this seems to be a mix of different cheatpacks, there's JJ's, Fukki and Fai's CP, all activators are either removed or obfuscated, it's just too much work to decode it. |
Author: | Moplol [ May 6th, 2022, 2:58 am ] |
Post subject: | Re: [DA] Ultimate Dragonball v5.6i |
The actual useable cheatpack is Fukki's The activator is Up Down Left Right (Arrow Keys) It's name locked to Vicentio#2233 and NoOne#22839 |
Author: | 3nemy_ [ May 6th, 2022, 10:33 pm ] |
Post subject: | Re: [DA] Ultimate Dragonball v5.6i |
Moplol wrote: The actual useable cheatpack is Fukki's The activator is Up Down Left Right (Arrow Keys) It's name locked to Vicentio#2233 and NoOne#22839 Ah, seems I overlooked Fukki one. How did you find name activators though if you don't mind me asking? Thanks. |
Author: | Moplol [ May 9th, 2022, 7:54 am ] |
Post subject: | Re: [DA] Ultimate Dragonball v5.6i |
The best solution, if you are going into this completely blind, probably is to just search "GetPlayerName" and you will eventually arrive on lines 6500-6549 in the .j There you will see the obfuscated string checks like: Quote: if GetPlayerName(Player(fi2i))==S2RAWa[86]+S2RAWa[105]+S2RAWa[99]+S2RAWa[101]+S2RAWa[110]+S2RAWa[116]+S2RAWa[122]+S2RAWa[105]+S2RAWa[111]then etc.You can then just make a function that displays the values of the variables S2RAWa[X] and use it ingame and it will print the names. However I can't claim that I instantly saw or did this. I was just (un)lucky enough to already know roughly what I had to look for, because I played against the guy who hosts/uses it before. And even then it still took a lot of messing around and reading into it before I could figure out what I was even looking for and arrived at this solution. This also all happened like ~8 month ago and I would have never done all this for a random request. I just saw this thread by chance and posted what I already knew from when I had worked it out due to personal interest. |
Author: | 3nemy_ [ May 9th, 2022, 8:45 am ] |
Post subject: | Re: [DA] Ultimate Dragonball v5.6i |
Actually it's simple enough, just didn't look into old JJCP in quite a while. S2RAWa is a string array and all you gotta do is create a command that will convert function S2I to integer, so same like making custom commands for other things. |
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