[NZCP] invalid Master RPG v4.00 Beta14

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xXxMKDxXx
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[NZCP] invalid Master RPG v4.00 Beta14

Post by xXxMKDxXx »

Map Name: invalid Master RPG v4.00 Beta14

Map Link: invalid Master RPG v4.00 Beta1

Request: I would like to have NZCP inserted; Using Default string activator. Map is protected, but never detected any anti-cheat error, kick, crash.

Map Description: You are a MonsterMaster who has to capture and fuse monsters to upgrade them for stronger unit-tiers, fight instanced/raid bosses and gather items to make a perfect team of 3.

Thanks in advance to anyone who could do this! :D

SideQuestion: Is there a way to spawn-spam items using their ID, as like as when used JJCP on unit movement command?
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nuzamacuxe
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Re: [NZCP]invalid Master RPG v4.00 Beta14

Post by nuzamacuxe »

ACT: -easymode

Answering your question: I didn't add that command in my cp, but I've changed and added it for you.

Command:
-autosp # - Auto spawns # unit or item. (ex: -autosp I001)
-autosp off - Disables auto spawn.
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xXxMKDxXx
Senior Member
Posts: 131
Joined: August 9th, 2010, 5:04 pm
Title: Pain in Da Butt
Location: Hueco Mundo

Re: [NZCP] invalid Master RPG v4.00 Beta14

Post by xXxMKDxXx »

Thank you for your hard work <3 :shock:

I believe I should be able to locate the command in the .j file and insert it in other maps inbetween other commands with ease :)
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LightFireZ
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Re: [NZCP] invalid Master RPG v4.00 Beta14

Post by LightFireZ »

why did the map not appear in w3i? i already put the map in download folder but it doesnt appear in lan/custom game
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