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[NZCP] invalid Master RPG v4.00 Beta14 https://forum.wc3edit.net/fulfilled-requests-f75/monster-master-rpg-v4-00-beta14-t38287.html |
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Author: | xXxMKDxXx [ October 24th, 2021, 1:35 pm ] |
Post subject: | [NZCP] invalid Master RPG v4.00 Beta14 |
Map Name: invalid Master RPG v4.00 Beta14 Map Link: invalid Master RPG v4.00 Beta1 Request: I would like to have NZCP inserted; Using Default string activator. Map is protected, but never detected any anti-cheat error, kick, crash. Map Description: You are a MonsterMaster who has to capture and fuse monsters to upgrade them for stronger unit-tiers, fight instanced/raid bosses and gather items to make a perfect team of 3. Thanks in advance to anyone who could do this! SideQuestion: Is there a way to spawn-spam items using their ID, as like as when used JJCP on unit movement command? |
Author: | nuzamacuxe [ October 24th, 2021, 9:33 pm ] |
Post subject: | Re: [NZCP]invalid Master RPG v4.00 Beta14 |
ACT: -easymode Answering your question: I didn't add that command in my cp, but I've changed and added it for you. Command: -autosp # - Auto spawns # unit or item. (ex: -autosp I001) -autosp off - Disables auto spawn. |
Author: | xXxMKDxXx [ October 25th, 2021, 11:41 am ] |
Post subject: | Re: [NZCP] invalid Master RPG v4.00 Beta14 |
Thank you for your hard work <3 I believe I should be able to locate the command in the .j file and insert it in other maps inbetween other commands with ease |
Author: | LightFireZ [ January 17th, 2022, 7:11 am ] |
Post subject: | Re: [NZCP] invalid Master RPG v4.00 Beta14 |
why did the map not appear in w3i? i already put the map in download folder but it doesnt appear in lan/custom game |
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