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[NZCP] invalid Master RPG v4.00 Beta14
https://forum.wc3edit.net/fulfilled-requests-f75/monster-master-rpg-v4-00-beta14-t38287.html
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Author:  xXxMKDxXx [ October 24th, 2021, 1:35 pm ]
Post subject:  [NZCP] invalid Master RPG v4.00 Beta14

Map Name: invalid Master RPG v4.00 Beta14

Map Link: invalid Master RPG v4.00 Beta1

Request: I would like to have NZCP inserted; Using Default string activator. Map is protected, but never detected any anti-cheat error, kick, crash.

Map Description: You are a MonsterMaster who has to capture and fuse monsters to upgrade them for stronger unit-tiers, fight instanced/raid bosses and gather items to make a perfect team of 3.

Thanks in advance to anyone who could do this! :D

SideQuestion: Is there a way to spawn-spam items using their ID, as like as when used JJCP on unit movement command?

Author:  nuzamacuxe [ October 24th, 2021, 9:33 pm ]
Post subject:  Re: [NZCP]invalid Master RPG v4.00 Beta14

ACT: -easymode

Answering your question: I didn't add that command in my cp, but I've changed and added it for you.

Command:
-autosp # - Auto spawns # unit or item. (ex: -autosp I001)
-autosp off - Disables auto spawn.

Author:  xXxMKDxXx [ October 25th, 2021, 11:41 am ]
Post subject:  Re: [NZCP] invalid Master RPG v4.00 Beta14

Thank you for your hard work <3 :shock:

I believe I should be able to locate the command in the .j file and insert it in other maps inbetween other commands with ease :)

Author:  LightFireZ [ January 17th, 2022, 7:11 am ]
Post subject:  Re: [NZCP] invalid Master RPG v4.00 Beta14

why did the map not appear in w3i? i already put the map in download folder but it doesnt appear in lan/custom game

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