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[IN+ED] Roguelike 2.35 (Final)
https://forum.wc3edit.net/fulfilled-requests-f75/roguelike-2-35-final-t36606.html
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Author:  Toches95 [ August 29th, 2019, 10:34 pm ]
Post subject:  [IN+ED] Roguelike 2.35 (Final)

Map Name: Roguelike 2.35 (Final)

Map Link: https://www.hiveworkshop.com/threads/ro ... 35.263239/

Request: Activator for the "hidden" character (The ancient), I believe its "-Salvation or Damnation!"(It is, I tested it, I don't need it anymore, DA removed from title) , but just want to make sure it didn't change in a recent patch. Also, I told the dev this but he's going to be a lot slower to respond, but the game has "areas" like the Binding of Isaac or other roguelikes, in the third "area" (kinda like dalaran, arcane, lotta golems/mages/elementals) there are fire mages that cast flamestrike, and for some reason flamestrike soft crashes the game (WC3 Goes unresponsive).

I don't really want the map to be cheated as that kinda ruins the fun of the roguelike, but if you can figure out how to make the flamestrike not crash, or just make it cost too much so they can't cast it / remove it from the unit so the map is playable past area 3 again, that would be preferred.

Thanks in advance!

Author:  nuzamacuxe [ August 29th, 2019, 11:56 pm ]
Post subject:  Re: [IN+ED] Roguelike 2.35 (Final)

Well, we usually don't do this kind of request because it's author's fault but I'm gonna open an exception for you (only once). Print the "fire mages" which use it and also give its name.

Author:  Toches95 [ August 30th, 2019, 12:13 am ]
Post subject:  Re: [IN+ED] Roguelike 2.35 (Final)

They're called Pyromancers

Image

https://imgur.com/a/Z8EiyQW if the thing to post the image is broken

Author:  nuzamacuxe [ August 30th, 2019, 12:31 am ]
Post subject:  Re: [IN+ED] Roguelike 2.35 (Final)

I don't know what version you are playing in, but the map didn't crash for me (tested in 1.30.4 and 1.31) but I removed the Flame Strike from Pyromancers just because you asked for.

Author:  Toches95 [ August 30th, 2019, 1:32 am ]
Post subject:  Re: [IN+ED] Roguelike 2.35 (Final)

I'm on 1.31, It seemed to crash at the end of the flamestrike animation (not EVERY time, sometimes one got through, but it normally froze up on the second or third cast) as the fire comes out.

I don't know, but I know the lobbies I played with I wasn't the only one who had the crash.

Thanks though!

Author:  Anonymous112494 [ December 1st, 2019, 6:49 pm ]
Post subject:  Re: [IN+ED] Roguelike 2.35 (Final)

PSA:

This map still crashes as the "Rabid Pyromancer" Boss that spawns on the fire level and during the boss rush uses flamestrike.

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