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[HKE's CP + SP] Legendary Monsters 8.6

Posted: August 8th, 2009, 8:50 am
by A7xHellz
I know there a request for this but JJ's Cp doesn't work till he fixes.
Basically this is an rpg where you pick an element and fuse with other elements to create a new stronger invalid.
Save is disabled in single player.
Please add HKE's cheatpack and enable save in single player.
Heres the map http://www.epicwar.com/maps/105689/

Thanks in advance.

Re: Legendary Monsters 8.6 [HKE's CP +SP]

Posted: August 8th, 2009, 11:12 am
by Lanaya

Re: Legendary Monsters 8.6 [HKE's CP +SP]

Posted: August 8th, 2009, 1:19 pm
by -WarChaser-
Tested\Work.
Type -save and you will able to see the load code .
Activator = UULD ↑↑←↓ (Arrow key)

Visit map-deprotection-cheating-f3/hke-s-cheat-pack-t8307.html for commands . Or you want a txt file? Reply as fast as you online.

Re: Legendary Monsters 8.6 [HKE's CP +SP]

Posted: August 9th, 2009, 1:37 am
by A7xHellz
This is good.
Thank you

Edit:I can't seem to get activator code to work.

Re: Legendary Monsters 8.6 [HKE's CP +SP]

Posted: August 9th, 2009, 2:50 am
by -WarChaser-
After you type the activator (↑↑←↓) , type -c -h or -u to see the command list . Forget to point out.

Re: Legendary Monsters 8.6 [HKE's CP +SP]

Posted: August 9th, 2009, 1:22 pm
by atrix1065
Tested/Worked

One minor problem though, when the code is brought to a retail version of the map, it recieves an error, and cannot be loaded. Other that than, the hacked map works perfectly.

Re: Legendary Monsters 8.6 [HKE's CP +SP]

Posted: August 10th, 2009, 5:28 pm
by 0Null0
Is it ok if someone posted the Item codes too?

Re: Legendary Monsters 8.6 [HKE's CP +SP]

Posted: August 10th, 2009, 10:18 pm
by UndeadxAssassin
Here you go.

The rawcodes are the letters/numbers in the brackets above the name of the item.