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[JJ CP] FOOTMEN FRENZY 5.4 -AR.
Posted: October 1st, 2008, 2:31 am
by zoky
MAP: FOOTMEN FRENZY
LINK :
http://www.epicwar.com/maps/8944/CHEAT PACK: JJ
ACTIVATOR -Z0ky if possible please
please test before u replay
Re: [JJ CP] FOOTMEN FRENZY 5.4 -AR.
Posted: October 1st, 2008, 1:15 pm
by DirtyKiller
Hmm give me a sec that post was giving me a error O.o
This one with my activator I most use.
-NoobSauce(without no spaces)
I just wont do with ZOky sorry because thats like saying that you did it and as you properly said if possible. =p
Re: [JJ CP] FOOTMEN FRENZY 5.4 -AR.
Posted: October 1st, 2008, 1:17 pm
by Kryptonyte
(I was editing your post to fix the spoiler...)
BTW, did you test it?
Re: [JJ CP] FOOTMEN FRENZY 5.4 -AR.
Posted: October 1st, 2008, 1:18 pm
by DirtyKiller
Yeah it should work =)
Re: [JJ CP] FOOTMEN FRENZY 5.4 -AR.
Posted: October 1st, 2008, 1:27 pm
by zoky
when u get into the game it freezes in the begining and u cant do nothing
Re: [JJ CP] FOOTMEN FRENZY 5.4 -AR.
Posted: October 1st, 2008, 1:29 pm
by Kryptonyte
Really.
Hm...
DL and watch this replay and tell me how well it works.
http://www.mediafire.com/?zzzzylnt5my
Re: [JJ CP] FOOTMEN FRENZY 5.4 -AR.
Posted: October 1st, 2008, 1:31 pm
by DirtyKiller
hmm let me give a look.
Hmm could it be because of this?
It appears on globals this when i opened with jasscraft before even editing it.
globals
Re: [JJ CP] FOOTMEN FRENZY 5.4 -AR.
Posted: October 1st, 2008, 1:38 pm
by zoky
anti cheats??
Re: [JJ CP] FOOTMEN FRENZY 5.4 -AR.
Posted: October 1st, 2008, 1:41 pm
by Kryptonyte
The symbols have nothing to do with it, they come from compressing the map with a certain compresser.
Anti-cheats? Most likely.
However, it pauses the game, so just search in JASSCraft for "Pause"...
Shouldn't be too hard.
Re: [JJ CP] FOOTMEN FRENZY 5.4 -AR.
Posted: October 1st, 2008, 1:42 pm
by DirtyKiller
Ok hmm I need to go eat ill take 15 minutes could you wait a bit?=s
Guys which one I delete there are a few of them with Pause.... =x
call PauseGameOff()
call PauseGameOn()
call PauseUnit(bj_lastCreatedUnit,true)
call PauseUnit(u2u,false)
call PauseUnit(u2u,true)