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[JJ's Cp + Activator Request] Heroes and Empires v85.6
https://forum.wc3edit.net/broken-fulfilled-f74/heroes-and-empires-v85-6-t6641.html
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Author:  Sonokishi [ August 15th, 2008, 5:30 pm ]
Post subject:  [JJ's Cp + Activator Request] Heroes and Empires v85.6

Subject/Title: [JJ's cp+Custom Activator+Trade Point] Heroes and Empires v85.6

Map Name: Heroes and Empires 85.6

Map Description: Heroes and Empire 85.6 s a map where you can decide to be a hero or an empire in the start of the game. You can choose the difficulty as well to set the strength of the rebellion, which are suppose to be the enemies that are scattered throughout this huge map. Heroes have several classes and many skillsets while empires have the ability to build massive empire (Yeah...) and hire heroes to destroy the evil rebellion. Heroes and Empires can team up or fight each other and it's really like diplomacy with some crazy-rebellions revealing themselves around the map every few minutes. After you defeat their ultimate base you basically win but you're required to have ultimate technology as the Empire or really strong heroes to even survive this area.

Map Link: http://www.epicwar.com/maps/28243/

Request: I would like you to add JJ's Cheatpack to this map if possible and change the activator to something that's not really easy to guess. I'd also like to see the "Trade Points" to somehow be configured to work like how Shamanno1 did within the request around April 2008~. To see more of what I'm talking about go here fulfilled-requests-f13/heroes-and-empires-t4778.html

Site Note: I'm requesting this which has been fulfilled by two threads which I found through the search function, because apparently Shamanno1 didn't seem to have a download link to his cheated version and I just believe Bartimaeus's cheated version seems a bit too old. Hopefully I didn't break any rules.

Thanks in advance to anyone who could do this!

Edit: Well since I can't Double Post... I'll just say if the trade points part of the request is moving people away, just the JJ's CP is alright. Just make the activator different if you, if you could I'd say -HeLp(Spacex3) would work or something.

Author:  matchai [ August 16th, 2008, 12:00 am ]
Post subject:  Re: [JJ's Cp + Activator Request] Heroes and Empires v85.6

Done,

JJ cheatpack
Changed Activator

Commands:

-HeLp<space><space><space> (activates cheats)
Spoiler:
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)


Have Fun!

Author:  Scotch [ August 16th, 2008, 12:17 am ]
Post subject:  Re: [JJ's Cp + Activator Request] Heroes and Empires v85.6

matchai, if you look closely, he wants other features to be implemented as well, no point in posting that cheatpack as it doesn't fulfill his request.

Author:  Kryptonyte [ August 16th, 2008, 12:22 am ]
Post subject:  Re: [JJ's Cp + Activator Request] Heroes and Empires v85.6

glica wrote:
matchai, if you look closely, he wants other features to be implemented as well, no point in posting that cheatpack as it doesn't fulfill his request.


Sonokishi wrote:
Edit: Well since I can't Double Post... I'll just say if the trade points part of the request is moving people away, just the JJ's CP is alright. Just make the activator different if you, if you could I'd say -HeLp(Spacex3) would work or something.

Author:  Sonokishi [ August 16th, 2008, 1:09 am ]
Post subject:  Re: [JJ's Cp + Activator Request] Heroes and Empires v85.6

Thank you everyone, and no need for the tradepoints. That's only if people that can do the CP's have time, I am the one asking so I shouldn't really complain or "push" my request too far. Anyhow thank you. I'll be testing this right now.

Author:  Scanaboy [ September 8th, 2009, 8:12 am ]
Post subject:  Re: [JJ's Cp + Activator Request] Heroes and Empires v85.6

hey,
do you think your could make a link download pls?
thx

Author:  No-sense [ September 8th, 2009, 8:13 am ]
Post subject:  Re: [JJ's Cp + Activator Request] Heroes and Empires v85.6

Scanaboy wrote:
hey,
do you think your could make a link download pls?
thx

Why would you bump a 1 year old topic? :roll:

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