Page 1 of 1

[Add JJCP] Resident Evil Ruins vFinal4.0T1

Posted: July 28th, 2009, 6:05 pm
by wobo
Map:Resident Evil Ruins vFinal4.0T1

Link: http://epicwar.com/maps/104492/

Cheats:Add JJCP

Description:(*Optional) This is an survival/rpg map. u get a hero and there will be spawns and u have to kill them. u can use medikits for healing and munition for weapons. also u can create turrents so they can fight for u if u are in trouble.

Cheat Hint: ...dunno what should i write...that game is just hard to win so a bit help would be nice... like using cheats?

oh and activator: -4CT1V4T3 C3H34T8

Re: [Add JJCP] Resident Evil Ruins vFinal4.0T1

Posted: July 28th, 2009, 6:08 pm
by Hellrizer612
fix your link its attached to words link: :P

Re: [Add JJCP] Resident Evil Ruins vFinal4.0T1

Posted: July 28th, 2009, 6:38 pm
by haxorico
Hellrizer612 wrote:fix your link its attached to words link: :P

u can allways copy paste...

anyhow here is hte map tested and approved.

Spoiler:
-cheats<space><space> (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)

Re: [Add JJCP] Resident Evil Ruins vFinal4.0T1

Posted: July 28th, 2009, 6:39 pm
by Small Sized Duck
You can always copy and paste. LOL.

Re: [Add JJCP] Resident Evil Ruins vFinal4.0T1

Posted: July 28th, 2009, 8:35 pm
by GeorgeMots
ILikeHacking wrote:You can always copy and paste. LOL.


Why did you trash this?

Re: [Add JJCP] Resident Evil Ruins vFinal4.0T1

Posted: July 29th, 2009, 9:49 am
by wobo
why did you trash this?

Re: [Add JJCP] Resident Evil Ruins vFinal4.0T1

Posted: July 29th, 2009, 10:34 am
by GeorgeMots
Moved to fullfilled as i see no obvious reason for it to be in trash.

Re: [Add JJCP] Resident Evil Ruins vFinal4.0T1

Posted: July 29th, 2009, 11:06 am
by Ne|rd<3
@haxorico , see this :

Code: Select all

oh and activator: -4CT1V4T3 C3H34T8


Try change your's

Re: [Add JJCP] Resident Evil Ruins vFinal4.0T1

Posted: September 12th, 2009, 4:20 pm
by TheCrazySwat
HOW DO YOU POST A TOPIC?

Re: [Add JJCP] Resident Evil Ruins vFinal4.0T1

Posted: September 12th, 2009, 4:25 pm
by UndeadxAssassin
Hit the "New Topic" button in the forum you want to post it in.

And, don't revive dead threads.