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Re: AutoCP 2! Add cheatpacks quickly!

Posted: September 10th, 2008, 12:29 am
by Senethior459
FoC is odd, I think it has some sort of protection on it.

Re: AutoCP 2! Add cheatpacks quickly!

Posted: September 10th, 2008, 12:33 am
by Acrazygerman
Hey Ozzapoo i can hack Vampirism Speed 2.0 but when i use the activator none of the cheats work along with it and im using jj's cp so i know all the commands but they just dont work.. can u figure out the prob?


Sweet I Got Past the Protection somehow and i got Aero's Cheatpack into it =]

Re: AutoCP 2! Add cheatpacks quickly!

Posted: September 10th, 2008, 11:10 am
by risker
it most likely has cheat protection

Re: AutoCP 2! Add cheatpacks quickly!

Posted: September 10th, 2008, 7:23 pm
by Senethior459
Vampirism has protections in it, you need to disable them to use the cheats. AutoCP won't do that for you.

Re: AutoCP 2! Add cheatpacks quickly!

Posted: September 13th, 2008, 6:04 pm
by Pyro7778
Ozzy, what kind of anti-anti-cheats do you have?

Re: AutoCP 2! Add cheatpacks quickly!

Posted: September 15th, 2008, 12:14 pm
by Ozzapoo
Only the most basic ones....

Code: Select all

If line.Contains("integer p2p") Then
<whatever>
End If


You get my drift...

Re: AutoCP 2! Add cheatpacks quickly!

Posted: September 15th, 2008, 1:46 pm
by Pyro7778
Yep,
That gives me a couple ideas, but I'm not sure if I want to go with them or not.

Re: AutoCP 2! Add cheatpacks quickly!

Posted: September 15th, 2008, 11:15 pm
by Ozzapoo
Yeah...Automatic anti-anti-cheats are rather risky in terms of the end result of the map. (Does it work?)

Re: AutoCP 2! Add cheatpacks quickly!

Posted: September 16th, 2008, 12:21 am
by Dekar
Everyone could turn your automatic anti cheat into an automatic anti auto cp, so I don't think that would be clever ;)

Re: AutoCP 2! Add cheatpacks quickly!

Posted: September 16th, 2008, 9:50 am
by risker
Lmao..
Now that program would have to be private if that was ever made xD