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Re: [Release] Haxorizer v2 + Source Code
Posted: July 17th, 2013, 3:39 pm
by ArcHeLL
I have a problem of using both Haxorizer and AutoCP3, i use Windows 7 64-bit and i have installed visual basic 2010 but i always encounter this when i try to cheat a map.
PS: It isn't the fault at the program or the map it's probably because i must install something at my computer but i don't know what.
Re: [Release] Haxorizer v2 + Source Code
Posted: July 17th, 2013, 3:42 pm
by haxorico
Have you installed .net framework?
Does this error occur when you open the tool or after you choose options and start cheating the map.
Re: [Release] Haxorizer v2 + Source Code
Posted: July 17th, 2013, 3:44 pm
by ArcHeLL
Nevermind i fixed the problem. xD
Re: [Release] Haxorizer v2 + Source Code
Posted: July 23rd, 2013, 12:57 pm
by KiraYamato
ArcHeLL wrote:Nevermind i fixed the problem. xD
How can I fix this problem?
Re: [Release] Haxorizer v2 + Source Code
Posted: August 14th, 2013, 9:05 pm
by rivriv0
Hello. I've encountered some problems. I couldn't add cheatpacks to Ultimate Dragonball. With Haxorizer. Can help? It said error.
Re: [Release] Haxorizer v2 + Source Code
Posted: August 15th, 2013, 9:21 am
by NumberXIII
What exactly error it says,
Most of the Ultimate Dragonball map are spazzled/protected,
do you try checking the rebuild archieve? you need to get a full listfile of the map,
otherwise the map will be missing few data's, mdx, etc.
Re: [Release] Haxorizer v2 + Source Code
Posted: August 16th, 2013, 7:24 am
by dhanielst
how to add custom cheatpack?
Edit: like acp 3
Re: [Release] Haxorizer v2 + Source Code
Posted: August 16th, 2013, 4:54 pm
by whitegun
dhanielst wrote:how to add custom cheatpack?
Edit: like acp 3
Ok, i've modified the tool to make it able to add custom cheatpack.
How to add custom cheatpack:
1.Add new folder with the name of cheatpack you want in "CustomCP" folder
2.Make sure in the folder you have made contains 3 file: "globals.txt","endglobals.txt" and "fmain.txt" of the CP
3.If you want to use custom act of the custom cheatpack in haxorizer, just change the string to "Haxorizer_CustomCP_Act"
4.Restart Haxorizer
You can also see the custom cheatpack sample "Fukki" in the "CustomCP" folder
Haxorizer - x86.rar
Haxorizer - x64.rar
Haxorizer_src.rar
Re: [Release] Haxorizer v2 + Source Code
Posted: August 16th, 2013, 10:27 pm
by dhanielst
whitegun wrote:dhanielst wrote:how to add custom cheatpack?
Edit: like acp 3
Ok, i've modified the tool to make it able to add custom cheatpack.
How to add custom cheatpack:
1.Add new folder with the name of cheatpack you want in "CustomCP" folder
2.Make sure in the folder you have made contains 3 file: "globals.txt","endglobals.txt" and "fmain.txt" of the CP
3.If you want to use custom act of the custom cheatpack in haxorizer, just change the string to "Haxorizer_CustomCP_Act"
4.Restart Haxorizer
You can also see the custom cheatpack sample "Fukki" in the "CustomCP" folder
Haxorizer - x86.rar
Haxorizer - x64.rar
Haxorizer_src.rar
cool
tnx for this
Re: [Release] Haxorizer v2 + Source Code
Posted: August 19th, 2013, 2:24 pm
by haxorico
Great to see more development made for Haxorizer and thank you for your time on that
I am currently working on a big update regarding mutiple cheat packs at once and mutiple maps.
Regarding those features the main problem is actually on how the interface will look.
Also I want to be able to make a custom cp and save it without making external files. Still need to see how I make that happen.