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[FAQ] Frequently Asked Questions (READ THIS BEFORE ASK!) https://forum.wc3edit.net/map-requests-f65/frequently-asked-questions-read-this-before-ask-t34923.html |
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Author: | nuzamacuxe [ April 20th, 2018, 11:55 pm ] |
Post subject: | [FAQ] Frequently Asked Questions (READ THIS BEFORE ASK!) |
Hi. This is the most frequently asked questions by the users... this guide will help you to cheat most of the maps around. ![]() 1) Can't open map using MPQ Editor.
2) Can't find the war3map.j file.
3) Can't edit the map/There's a read-only tag.
or 3.2. Rebuild the MPQ (Tutorial: Click here). 4) Can't host/play korean maps.
5) Can't get RAWCODES.
Let's use this map as example: http://forum.wc3edit.net/fulfilled-requ ... 34874.html When you try to open it with RMPQex, that's what happens: Spoiler:
So let's fix that.
Spoiler:
5.2. Extract all the files; Spoiler:
5.3. Go to the folder where you extracted them and delete all the unknown files; Note: Doesn't matter how many unknowns files you got since we are worried about to get only the rawcodes. Spoiler:
5.4. Open up Ladik's MPQ Editor, click on File and then New MPQ; Spoiler:
5.5. Enter any name you want; Spoiler:
5.6. Tick the Build the MPQ archive from a file or directory option and set the directory where you extracted all the files and then set the Game Compatibility to Warcraft III - The Frozen Throne. Spoiler:
5.7. Next, Next, and then click on Finish Spoiler:
5.8. Now you should be able to open the map in RMPQex and get the rawcodes. Spoiler:
![]() 1) JassCraft shows the $ error.
2) Map shows weird numbers instead of rawcode. Example: 0x4930524A instead of I000.
Spoiler:
To fix it follow these steps:
1.1. Open it, select the .j file, click on Save and then click on Fix Now. Spoiler:
1.2. Now you should be able to find the item ids. Spoiler:
2) Function/Variable collisions.
Use this war3map.j (it's the JJ CP's): Attachment: war3map.j
Spoiler:
2.2. Enter any name you want; Spoiler:
2.3. Next,Next, Next, and then click on Finish Spoiler:
2.4. Drag and drop the war3map.j attached above into the MPQ File; Spoiler:
2.5. Open up RMPQEx, select the MPQ File and then click on Deobfuscate JASS script.. Spoiler:
2.6. Set the outpute file name, tick Maintain line numbers (optional) and then click on OK; Spoiler:
2.7. Now the cheatpack is free from any function/variable collision. Spoiler:
3) Anti-cheats problem. NOTE: There are many ways to make an anti-cheat system... it's just a matter of knowledge and creativity from the map's creator. Do not expect that this method will work on every map.
Whenever you try to use -gold or any cheat, that's what happens: Spoiler:
So in order to fix that, we must look for -gold, -spawn etc in war3map.j file.
Spoiler:
3.2. Remove all of them Spoiler:
3.3. Now you should be fine. Spoiler:
4) Single player problem. NOTE: There are many ways to make an anti-sigle player system... it's just a matter of knowledge and creativity from the map's creator. NOTE²: Some maps have advanced methods to avoid single player... which means that removing only those commands won't work.
Well, that's it. I hope that this guide helps you guys. |
Author: | devoltz [ April 21st, 2018, 12:44 pm ] |
Post subject: | Re: [GUIDE] Bypassing Anti-Cheats |
Nice guide. |
Author: | Vegas [ April 21st, 2018, 1:15 pm ] |
Post subject: | Re: [GUIDE] Bypassing Anti-Cheats |
That's a lot of spoilers. Great work. |
Author: | nuzamacuxe [ April 21st, 2018, 5:27 pm ] |
Post subject: | Re: [GUIDE] Bypassing Anti-Cheats |
Thank you guys. Yeah that's a lot... ![]() |
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