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Adding Triggers Involving Items https://forum.wc3edit.net/deprotection-cheating-f64/adding-triggers-involving-items-t78.html |
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Author: | Aero [ February 2nd, 2007, 12:11 am ] |
Post subject: | Adding Triggers Involving Items |
Ok, I extracted the 'war3map.w3t' (Custom Item Data) file from Difi4nc3s ORPG V0.16 and imported it into a new blank map. I reopened it and the custom items were all in the editor so I made a trigger which creates a 'Donator's ring' in center of playable map area then I converted it to custom text to get it into JASS (So I could get the Donator's Ring Item ID (Which is [EDIT it's I04N =P] 'I01D' if I remember correctly)) So next, I extracted the .j script for Def. Orpg and and added "trigger gg_trg_SpawnRing=null" in the top Then I added the actual trigger to create 'I01D' at center of playable map area Then I added 'call InitTrig_SpawnRing( )' after function main (after locals) I tried to play the map with the edited script and it didn't work (I -DID- delete (Attributes) by the way) Any info I should know about creating triggers in protected maps involving items? Help/Info/Solution appreciated -Aero |
Author: | Dekar [ February 2nd, 2007, 12:14 am ] |
Post subject: | |
hmm... should work... dunno ill release a kind of item spawn trigger with another bunch of cheating triggers next time anyway greets Dekar edit: maybe the map size is different, so it spawns wrong? outside? just add it to heroes inventory |
Author: | Aero [ February 2nd, 2007, 12:24 am ] |
Post subject: | |
Good suggestion, I'll try adding to hero's inv and some other general modifications if that doesn't work :/ I'll let you know or post something about it if it's due to something else -Aero |
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