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Map Optimizing [QUESTION]

Posted: April 7th, 2007, 9:19 am
by geocine
I already have a map deprotected and I already have the cheats in it. It works perfectly. When I try to optimize it with vexorian's program or the widgetizer: vexorian's optimizer makes my map totally crash, the widgetizer returns my edited stuff in the war3mapskin.txt.. which means that everything i have done in that file returns to normal.. what should i do to optimize my map..

Posted: April 7th, 2007, 10:33 am
by Xantan
just uncheck most options, you only want map optimizations, nothing with scripts... should be fine then.

Posted: April 7th, 2007, 11:41 am
by geocine
I have been trying that.. nothing seems to work :?

Posted: April 7th, 2007, 11:48 am
by Xantan
geocine wrote:I have been trying that.. nothing seems to work :?

then don't use it if you cant figure it out :wink:

Posted: April 7th, 2007, 4:05 pm
by geocine
aw.. the map seems big..

Posted: April 7th, 2007, 4:24 pm
by Aero
Did you use xdep? If you did use xdep insted of manually editing the .j script or manaully editing the object editor by extracting/reimporting....
Then vexorian and other protection/optimization programs will cause your map to malfunction

Posted: April 8th, 2007, 3:33 pm
by Vegas
I emailed the dude abaout the exact same thing last year. Basically, you cannot optimize a deprotected map. I was screwing up several pieces of text displayed, and not sure what else could have been screwed up with triggers.

I use now, Heavylocker 2.7 to do the trick quite nicely.

Check it out here:

http://world-editor-tutorials.thehelper ... ock2.7.zip

Posted: April 8th, 2007, 5:26 pm
by geocine
Thank you for your fast replies..

[Problem Solved]
1. I extracted all needed files from the deprotected edited map.
a. war3map.j
b. war3map.wts
c. war3mapSkin.txt
d. war3mapPreview.tga
2. I opened the original map and imported these files.
3. Not satisfied with the size, I optimized it using the Widgetizer 1.7
4. It was all good except for one file, so i reimported the war3mapSkin.txt on the map
5. Shocking,The size was 43685 bytes smaller than the original file.
6. I added the bytes to the edited map so that it would have the same size as the original.
7. Lastly, I changed the date as the same as the original modified date, using nirsoft's utility.

Thank you folks,

Posted: April 8th, 2007, 8:57 pm
by Aero
Vegas wrote:I emailed the dude abaout the exact same thing last year. Basically, you cannot optimize a deprotected map. I was screwing up several pieces of text displayed, and not sure what else could have been screwed up with triggers.

I use now, Heavylocker 2.7 to do the trick quite nicely.

Check it out here:

http://world-editor-tutorials.thehelper ... ock2.7.zip


Vexorian's Map Optimizer 4.0 > HeavyLock
It also makes your map faster because it renames functions