How can I quick fix a terrain crash in a protected map?
Posted: February 7th, 2020, 5:21 pm
There is an issue with a map that when players are playing both Reforged and Classic graphics in the same game, and someone walks over a bridge, the Classic players desynced and are disconnected. This is probably due to the bridge models being different. This crash is unavoidable as NPCs walk over bridges in this map. I was wondering if there is a quick tutorial on how I could make a quick fix version of this map just for now so players can play together. (As long as I can just delete the bridges and edit the terrain, this should be enough.)
I have used MPQ editors before.
I have already contacted the developer of this map and informed him of the issue and my diagnosis.
I have already asked him for permission to do this quick fix, and he gave the OK for people to edit his map so long as they give him credit.
I have used MPQ editors before.
I have already contacted the developer of this map and informed him of the issue and my diagnosis.
I have already asked him for permission to do this quick fix, and he gave the OK for people to edit his map so long as they give him credit.