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Spells file on MPQs
https://forum.wc3edit.net/deprotection-cheating-f64/spells-file-on-mpqs-t27502.html
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Author:  Griffitth [ April 19th, 2013, 12:02 pm ]
Post subject:  Spells file on MPQs

Hello guys, i've been translating a map called pokemon orpg 0.6g, as its korean, and almost everything is done, like the jass(scripts/war3map.j), units(Units/campaignunitfunc.txt) and items (Units/itemfunc.txt) but i didn't find the file that contains the spells. I've searched a lot and couldn't find any txt containing spells. Are they in another format? What's the name and path of the file? Thanks!

Author:  Apple [ April 19th, 2013, 12:09 pm ]
Post subject:  Re: Spells file on MPQs

If you need to ask for a path I suggest you should attach the map too.(or give a link)
IIRC, they could be deleted to reduce map size.

Author:  Griffitth [ April 19th, 2013, 12:15 pm ]
Post subject:  Re: Spells file on MPQs

Oh sorry, i cant attach the map here because i'm posting from cellphone now
But here is a thread that i made sometime ago with the map attached
fulfilled-requests-f75/pokemon-orpg-0-6g-t27267.html

Then, the units and items cant be removed and spells can? There are no ways to edit them?

Author:  haxorico [ April 19th, 2013, 1:09 pm ]
Post subject:  Re: Spells file on MPQs

As long as the game is reading information from the map. We can change that information.
Look for war3map.w3a. That file holds the abilities. You can open that file with the world editor, edit, save, extract and add the edited file to your translated map.

Author:  Griffitth [ April 19th, 2013, 1:13 pm ]
Post subject:  Re: Spells file on MPQs

haxorico wrote:
As long as the game is reading information from the map. We can change that information.
Look for war3map.w3a. That file holds the abilities. You can open that file with the world editor, edit, save, extract and add the edited file to your translated map.

Thanks a lot! I'll try it when i arrive at home.
BTW, how to open it with world editor?

Author:  Syre [ April 19th, 2013, 4:22 pm ]
Post subject:  Re: Spells file on MPQs

Griffitth wrote:
Thanks a lot! I'll try it when i arrive at home.
BTW, how to open it with world editor?

Open up the Object Editor (F6), then on that screen press File - Import all object data... Then select the war3map.w3a file.
After you've made the changes you want, make sure your on the abilities tab then go back into File and select Export Ability Settings...

Author:  Griffitth [ April 19th, 2013, 6:25 pm ]
Post subject:  Re: Spells file on MPQs

Syre wrote:
Griffitth wrote:
Thanks a lot! I'll try it when i arrive at home.
BTW, how to open it with world editor?

Open up the Object Editor (F6), then on that screen press File - Import all object data... Then select the war3map.w3a file.
After you've made the changes you want, make sure your on the abilities tab then go back into File and select Export Ability Settings...

Thanks, i've just found it, its not "Import all object data", but "Import ability settings".. anyway, thanks for helping :D

Author:  Syre [ April 19th, 2013, 8:59 pm ]
Post subject:  Re: Spells file on MPQs

Ah, i wasn't sure since its been a while. I thought that it would work but it must make a different type of file while exporting. Glad it worked out and looking forward to the translation when your complete.

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