Does anyone know anything about save/load systems?

General talk about editing, cheating, and deprotecting maps.

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Tyrael75
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Joined: June 8th, 2011, 1:27 am

Does anyone know anything about save/load systems?

Post by Tyrael75 »

I need someone who can help me with a save/load system on a map. Preferably wanting someone who knows it well not links to a website.
owner123
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Re: Does anyone know anything about save/load systems?

Post by owner123 »

Do you want help creating one, or do you just want a working one?

I know the theory. You convert everything that you want saved (rawcodes/levels/etc) into numbers, and do complex math on it. Then when you load it, you reverse the steps.

I'd recommend looking at people's already working save/load engines to learn from. Acehart's engine is a good one (Google it if you want to look at it)
Tyrael75
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Re: Does anyone know anything about save/load systems?

Post by Tyrael75 »

I need help adding new heroes/items to an existing one. Check out the .txt for what the existing save/load system is.
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Nuuby
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Re: Does anyone know anything about save/load systems?

Post by Nuuby »

Moved to Triggering/Editing.

It looks like you could just add on to the array of existing heroes and units. Though udg_integers03 not being used is kind of weird.
Tyrael75
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Re: Does anyone know anything about save/load systems?

Post by Tyrael75 »

Nuuby wrote:Moved to Triggering/Editing.

It looks like you could just add on to the array of existing heroes and units. Though udg_integers03 not being used is kind of weird.


What's your suggestion on what I should to do to either make it work?
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Nuuby
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Re: Does anyone know anything about save/load systems?

Post by Nuuby »

It would help if you posted the entire script or the map. Otherwise we can't be certain that it would work.
gadislutcu3
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Re: Does anyone know anything about save/load systems?

Post by gadislutcu3 »

how i can use the raw code , without playing . just like , make a new character with the code .